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Old 03-25-11, 09:27 AM   #1
d3vnu11
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Quote:
Originally Posted by stoianm View Post
Go at 15-16 metters depth... this way you can use the attack scope and the hydro in the same time
Did the Attack Periscope really extend 15m high ? Always seemed to high thought it was more like 12-13M
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Old 03-25-11, 09:38 AM   #2
stoianm
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Quote:
Originally Posted by d3vnu11 View Post
Did the Attack Periscope really extend 15m high ? Always seemed to high thought it was more like 12-13M
yes i can see if i raise at 16 metters... dunno what is in real life the max high for the attack scope
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Old 03-25-11, 11:58 AM   #3
Trevally.
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The mod "U-boot Historical Specifaction 1.4" set most boat settings to historical values.

This mod is within MO
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Old 03-25-11, 12:53 PM   #4
Dignan
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Quote:
Originally Posted by Trevally. View Post
The mod "U-boot Historical Specifaction 1.4" set most boat settings to historical values.

This mod is within MO
If I want to use UHS with IRAI, FX Update, BRF and NewUI/TDC where should I put it in the mod lineup? First, last, middle somewhere?
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Old 03-25-11, 12:53 PM   #5
MiTon
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Normaly I'm going to 25 to 30m. Sonarrange is quite ok there, but my sonarguy should get a hearing aid.
I'm running TDW's SH5.exe patch 0.2 but he reports no contacts when I still can hear the traget sitting at the hydrophone personaly.
Does someone have a solution for this behaviour?

@stoainm
Sober posted this link earlier but you should have a look at this site:
http://www.uboatarchive.net
under
http://www.uboatarchive.net/Manual.htm
you can find a manual of an Type VIIC!

In german but offers a lot of info on german subs, kaleuns and there crews:
http://www.u-boot-zentrale.de


Greets
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Old 03-25-11, 12:57 PM   #6
stoianm
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Quote:
Originally Posted by MiTon View Post
Normaly I'm going to 25 to 30m. Sonarrange is quite ok there, but my sonarguy should get a hearing aid.
I'm running TDW's SH5.exe patch 0.2 but he reports no contacts when I still can hear the traget sitting at the hydrophone personaly.
Does someone have a solution for this behaviour?

@stoainm
Sober posted this link earlier but you should have a look at this site:
http://www.uboatarchive.net
under
http://www.uboatarchive.net/Manual.htm
you can find a manual of an Type VIIC!

In german but offers a lot of info on german subs, kaleuns and there crews:
http://www.u-boot-zentrale.de


Greets
thanks
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Old 03-25-11, 12:59 PM   #7
Trevally.
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Quote:
Originally Posted by Dignan View Post
If I want to use UHS with IRAI, FX Update, BRF and NewUI/TDC where should I put it in the mod lineup? First, last, middle somewhere?
Should be:-
UHS
UI by TDW
FX by TDW
FX with BFR full by TDW
FX with UHS by TDW
IRAI by TDW
Depth fix by TDW - would go here if you wanted to use it

Sorry I have noy used the correct name

Edit: fixed order
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Last edited by Trevally.; 03-25-11 at 01:46 PM.
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Old 03-25-11, 01:14 PM   #8
MiTon
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Quote:
Originally Posted by Trevally. View Post
Should be:-
UHS
FX by TDW
FX with BFR full by TDW
FX with UHS by TDW
UI by TDW
IRAI by TDW
Depth fix by TDW - would go here if you wanted to use it

Sorry I have noy used the correct name

so what's the correct order now?

I thought it has changed like stoianm posted in IRAI thread:

http://www.subsim.com/radioroom/show...171973&page=60
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Old 03-25-11, 01:35 PM   #9
Dignan
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Quote:
Originally Posted by MiTon View Post
so what's the correct order now?

I thought it has changed like stoianm posted in IRAI thread:

http://www.subsim.com/radioroom/show...171973&page=60
Thanks for the list Trevally. I could be mistaken but I think the order is now to have NewUI before FX Update. Either way, you've told me that UHS goes before BOTH of them so that's what I wanted to know. Thanks.
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Old 04-14-11, 05:41 AM   #10
oscar19681
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Quote:
Originally Posted by stoianm View Post
yes i can see if i raise at 16 metters... dunno what is in real life the max high for the attack scope
I find it hard to believe that the periscope could extend to 16 m
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Old 04-14-11, 05:48 AM   #11
stoianm
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Quote:
Originally Posted by oscar19681 View Post
I find it hard to believe that the periscope could extend to 16 m
i am sure that at 15 metters was extented... and actually i think this is the most immersive depth for periscope depth... or maybe you want to put you at 12 and to be seen in diferent sea condition?
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Old 04-14-11, 05:49 AM   #12
kalijav
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Quote:
Originally Posted by oscar19681 View Post
I find it hard to believe that the periscope could extend to 16 m

IIRC, I could dive 15 meters and still see a bit in the scope, but barely. After that it was simply not possible to see anything, it maybe depends on the sea's condition.
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Old 04-14-11, 06:03 AM   #13
stoianm
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Quote:
Originally Posted by kalijav View Post
IIRC, I could dive 15 meters and still see a bit in the scope, but barely. After that it was simply not possible to see anything, it maybe depends on the sea's condition.
ok... than 14 metters will be the most immersive
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Old 04-14-11, 06:25 AM   #14
Dignan
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Quote:
Originally Posted by oscar19681 View Post
I find it hard to believe that the periscope could extend to 16 m
I agree. I always thought the attack periscope raises too high in SH5. Not sure if it's a mod or stock. It looks ridiculous when it's raised all the way. There's no way it would fit down into the sub when retracted. I think I remember seeing a mod that changes this....something like "realistic periscopes"
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Old 04-14-11, 09:28 AM   #15
jwilliams
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Quote:
Originally Posted by Dignan View Post
I agree. I always thought the attack periscope raises too high in SH5. Not sure if it's a mod or stock. It looks ridiculous when it's raised all the way. There's no way it would fit down into the sub when retracted. I think I remember seeing a mod that changes this....something like "realistic periscopes"

Yes... It is too high.

Can easily be changed.
Here's how :-
First make a back up of your Data folder.

Using goblinEditor open the file "UBoot_Sensors.GR2" data\objects\sensors
Then choose merge from the file menu.
select "UBoot_sensors.sim" data\objects\sensors

Then in the project tree double click on "obj_Extensible @ atack_periscop_wire"
Click on obj_Extensible
And change the max height (It was at 8 meters. I changed mine to 4.6 meters).

Save
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Last edited by jwilliams; 04-14-11 at 10:13 AM.
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