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-   -   Hydrophone Depth (https://www.subsim.com/radioroom/showthread.php?t=181753)

Dignan 03-25-11 07:32 AM

Hydrophone Depth
 
I'm running the "no hyrdophones on surface" mod (included in one of my other mods. IRAI I think). It works, but not I noticed that my sonarman can't hear anything when I'm at periscope depth. Whether it's realistic or not, I would prefer to be able to hear sound contacts at periscope depth.

Can anyone tell me what file I need to edit to change the effective depth of the hydrophone?

stoianm 03-25-11 07:45 AM

Quote:

Originally Posted by Dignan (Post 1627509)
I'm running the "no hyrdophones on surface" mod (included in one of my other mods. IRAI I think). It works, but not I noticed that my sonarman can't hear anything when I'm at periscope depth. Whether it's realistic or not, I would prefer to be able to hear sound contacts at periscope depth.

Can anyone tell me what file I need to edit to change the effective depth of the hydrophone?

Go at 15-16 metters depth... this way you can use the attack scope and the hydro in the same time

Dignan 03-25-11 08:25 AM

Quote:

Originally Posted by stoianm (Post 1627516)
Go at 15-16 metters depth... this way you can use the attack scope and the hydro in the same time

Ok. I may try to edit the file myself if possible. I really would like to have hydro capability at the default periscope depth. Thanks.

d3vnu11 03-25-11 09:27 AM

Quote:

Originally Posted by stoianm (Post 1627516)
Go at 15-16 metters depth... this way you can use the attack scope and the hydro in the same time

Did the Attack Periscope really extend 15m high ? Always seemed to high thought it was more like 12-13M

stoianm 03-25-11 09:38 AM

Quote:

Originally Posted by d3vnu11 (Post 1627562)
Did the Attack Periscope really extend 15m high ? Always seemed to high thought it was more like 12-13M

yes i can see if i raise at 16 metters... dunno what is in real life the max high for the attack scope

Trevally. 03-25-11 11:58 AM

The mod "U-boot Historical Specifaction 1.4" set most boat settings to historical values.

This mod is within MO:up:

Dignan 03-25-11 12:53 PM

Quote:

Originally Posted by Trevally. (Post 1627638)
The mod "U-boot Historical Specifaction 1.4" set most boat settings to historical values.

This mod is within MO:up:

If I want to use UHS with IRAI, FX Update, BRF and NewUI/TDC where should I put it in the mod lineup? First, last, middle somewhere?

MiTon 03-25-11 12:53 PM

Normaly I'm going to 25 to 30m. Sonarrange is quite ok there, but my sonarguy should get a hearing aid.
I'm running TDW's SH5.exe patch 0.2 but he reports no contacts when I still can hear the traget sitting at the hydrophone personaly.:damn:
Does someone have a solution for this behaviour?

@stoainm
Sober posted this link earlier but you should have a look at this site:
http://www.uboatarchive.net
under
http://www.uboatarchive.net/Manual.htm
you can find a manual of an Type VIIC!

In german but offers a lot of info on german subs, kaleuns and there crews:
http://www.u-boot-zentrale.de


Greets

stoianm 03-25-11 12:57 PM

Quote:

Originally Posted by MiTon (Post 1627680)
Normaly I'm going to 25 to 30m. Sonarrange is quite ok there, but my sonarguy should get a hearing aid.
I'm running TDW's SH5.exe patch 0.2 but he reports no contacts when I still can hear the traget sitting at the hydrophone personaly.:damn:
Does someone have a solution for this behaviour?

@stoainm
Sober posted this link earlier but you should have a look at this site:
http://www.uboatarchive.net
under
http://www.uboatarchive.net/Manual.htm
you can find a manual of an Type VIIC!

In german but offers a lot of info on german subs, kaleuns and there crews:
http://www.u-boot-zentrale.de


Greets

thanks:up:

Trevally. 03-25-11 12:59 PM

Quote:

Originally Posted by Dignan (Post 1627679)
If I want to use UHS with IRAI, FX Update, BRF and NewUI/TDC where should I put it in the mod lineup? First, last, middle somewhere?

Should be:-
UHS
UI by TDW
FX by TDW
FX with BFR full by TDW
FX with UHS by TDW
IRAI by TDW
Depth fix by TDW - would go here if you wanted to use it:up:

Sorry I have noy used the correct name:oops:

Edit: fixed order

dcb 03-25-11 01:06 PM

Quote:

Originally Posted by Dignan (Post 1627509)
I'm running the "no hyrdophones on surface" mod (included in one of my other mods. IRAI I think). It works, but not I noticed that my sonarman can't hear anything when I'm at periscope depth. Whether it's realistic or not, I would prefer to be able to hear sound contacts at periscope depth.

Can anyone tell me what file I need to edit to change the effective depth of the hydrophone?

I noticed the same behavior, which I find totally unrealistic IMO.:down: At 12 meters depth the hydrophone should work without any problem, as historically documented. And I don't think the best solution is "tweak the periscope to extend 16 meters, only to have both hydrophone and peri working," in a community where about every second post is about "we want more realism."

MiTon 03-25-11 01:14 PM

Quote:

Originally Posted by Trevally. (Post 1627684)
Should be:-
UHS
FX by TDW
FX with BFR full by TDW
FX with UHS by TDW
UI by TDW
IRAI by TDW
Depth fix by TDW - would go here if you wanted to use it:up:

Sorry I have noy used the correct name:oops:


so what's the correct order now?

I thought it has changed like stoianm posted in IRAI thread:

http://www.subsim.com/radioroom/show...171973&page=60

Dignan 03-25-11 01:35 PM

Quote:

Originally Posted by MiTon (Post 1627698)
so what's the correct order now?

I thought it has changed like stoianm posted in IRAI thread:

http://www.subsim.com/radioroom/show...171973&page=60

Thanks for the list Trevally. I could be mistaken but I think the order is now to have NewUI before FX Update. Either way, you've told me that UHS goes before BOTH of them so that's what I wanted to know. Thanks.

oscar19681 03-25-11 01:40 PM

I find it irritating that you cant hear anything on periscope depth. This way i either have to go to 30 meters to listen , or go to periscope depth and see if i can spot the convoy. It should be both so i can work more effectivly.

Trevally. 03-25-11 01:45 PM

Quote:

Originally Posted by Dignan (Post 1627717)
Thanks for the list Trevally. I could be mistaken but I think the order is now to have NewUI before FX Update. Either way, you've told me that UHS goes before BOTH of them so that's what I wanted to know. Thanks.

Yes you are correct sorry - FX is after UI:up:


Should be:-
UHS
UI by TDW
FX by TDW
FX with BFR full by TDW
FX with UHS by TDW
IRAI by TDW
Depth fix by TDW


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