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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Seaman
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I just started experiencing the same issue. Any of you guys managed to get it to work ?
I've been thinking that maybe it's an issue with the no hydro on surface. There are two mods I have that are changing this: IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting NewUIs_TDC_6_4_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting Which one should I use ? Should it be before the depth keeping mod of TDW ? |
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#17 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
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IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting the right order: NewUIs_TDC_6_4_0_ByTheDarkWraith FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith |
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#18 |
Seaman
![]() Join Date: Mar 2010
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Ok, I will try that this evening when I'm back home, I hope it will fix the issue because I can't have visual on my target, and I can't fire the torpedoes where I can spot the target with hydro. Kind of annoying to shoot the torpedoes at the right moment.
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#19 |
Admiral
![]() Join Date: Jan 2004
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I find it hard to believe that the periscope could extend to 16 m
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#20 | |
Ocean Warrior
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#21 |
Seaman
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#22 |
Ocean Warrior
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#23 |
Seasoned Skipper
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I agree. I always thought the attack periscope raises too high in SH5. Not sure if it's a mod or stock. It looks ridiculous when it's raised all the way. There's no way it would fit down into the sub when retracted. I think I remember seeing a mod that changes this....something like "realistic periscopes"
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#24 | |
Ace of the Deep
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From looking around the net I found that in the "Naval Service Manual 381 - U-Boat Training for U-Boat Type VII C" attack periscope above keel = 14663 mm search periscope above keel = 11999 mm So I'd say 16 meters is close enough.
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#25 | |
Ace of the Deep
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![]() Quote:
Yes... It is too high. Can easily be changed. Here's how :- First make a back up of your Data folder. Using goblinEditor open the file "UBoot_Sensors.GR2" data\objects\sensors Then choose merge from the file menu. select "UBoot_sensors.sim" data\objects\sensors Then in the project tree double click on "obj_Extensible @ atack_periscop_wire" Click on obj_Extensible And change the max height (It was at 8 meters. I changed mine to 4.6 meters). Save
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. Last edited by jwilliams; 04-14-11 at 10:13 AM. |
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#26 |
Seaman
![]() Join Date: Mar 2010
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Still no luck after changing the mod's order, are you having the same issue stoianm, or is it working fine for you ?
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#27 |
Bosun
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Came across this problem earlier whereby the hydrophone was not working at periscope depth.
The IRAI version of no hydrophone on surface was the culprit. I believe if u use the UI version instead this corrects the problem. I remember posting a bug report on this either in IRAI or UI thread but never got any acknowledgement. Hope this helps ![]()
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#28 |
Ocean Warrior
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#29 |
Seaman
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Well, the hydro is not working above 15 meters, I'm now wondering if it's normal or not. I can still shoot at that depth but when order peri depth it goes at like 12 meters, where the hydro is not working anymore.
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#30 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
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irai no hydro at surface make hydro to work after 15 metters
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