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Old 03-05-11, 03:12 PM   #11
Church SUBSIM
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Join Date: Feb 2004
Posts: 353
Downloads: 121
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Quote:
Originally Posted by TheDarkWraith View Post
@ Church SUBSIM: do you think the flare water 'reflection' is too bright (the red circle on the water)?
The radius is a little large. It could stand a reduction in size. Perhaps about the width of the boat, not 6 times it's size.

In regards to the brightness, it's pretty close imo. A little tweaking down might be in order. Given that image is from the day, it looks pretty bright, but at night, it should be the brightest thing around, rivaling the sun (it is a nautical flare after all). Wondering it it's tweaked for daylight effects, will that dampen the night as well?





One thing I did notice in this latest installment of the FX mod, when the flare is fired, there is no longer a pause in the game.
Previous version I knew without even looking when a flare went off.

That or it's the fact that I just replaced my nVidia GTX280 (One nVidia engineer turns to the other and says, "Lets see how hot we can make this card run before we fry the memory and produce a grey screen of death at startup!") with a Gigabyte ATI HD Overclocked 5850 (One ATI engineer turns to the other and says, "Let's see how much awesomeness we can pack into this card and make it run at 42˚, and we'll sell it online for under $189!")

Can't say for sure.
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Last edited by Church SUBSIM; 03-05-11 at 03:28 PM.
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