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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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![]() Quote:
In regards to the brightness, it's pretty close imo. A little tweaking down might be in order. Given that image is from the day, it looks pretty bright, but at night, it should be the brightest thing around, rivaling the sun (it is a nautical flare after all). Wondering it it's tweaked for daylight effects, will that dampen the night as well? ![]() ![]() One thing I did notice in this latest installment of the FX mod, when the flare is fired, there is no longer a pause in the game. Previous version I knew without even looking when a flare went off. That or it's the fact that I just replaced my nVidia GTX280 (One nVidia engineer turns to the other and says, "Lets see how hot we can make this card run before we fry the memory and produce a grey screen of death at startup!") with a Gigabyte ATI HD Overclocked 5850 (One ATI engineer turns to the other and says, "Let's see how much awesomeness we can pack into this card and make it run at 42˚, and we'll sell it online for under $189!") Can't say for sure. Last edited by Church SUBSIM; 03-05-11 at 03:28 PM. |
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