![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#826 |
Swabbie
![]() Join Date: Nov 2011
Location: Poland
Posts: 10
Downloads: 35
Uploads: 0
|
flares only
Hello
I'm new on board ![]() DarkWraith, it is possible to create flares mod only ?? Thx for possible positive results |
![]() |
![]() |
![]() |
#827 |
Silent Hunter
![]() |
![]() |
![]() |
![]() |
![]() |
#828 |
Ace of the deep .
|
![]()
Just looking at the C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_19_ByTheDarkWraith\data\Sound
sh.sdl file . Using sdl editor version 1.2 . What are all the entries with Priority 128 ! Is this correct ? Half of the entries show up with the warning sign in the editor . Last edited by THE_MASK; 12-04-11 at 09:43 PM. |
![]() |
![]() |
![]() |
#829 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
|
![]()
If I remove the zones.cfg file from this mod will it cause a CTD? I really like everything in this mod but prefer the stock sinking mechanics. For whatever reason, with this mod, ships sink straight down. They never roll over on their side anymore or sink at an angle. Would taking out your zones file screw things up? Thanks .
__________________
|
![]() |
![]() |
![]() |
#830 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
|
![]()
you would lose some or all of the new effects applied to ships taking damage.
|
![]() |
![]() |
![]() |
#831 | |
Black Magic
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#832 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
|
![]() Quote:
I'll check but I think its the only mod with a zone file in my mod soup
__________________
|
|
![]() |
![]() |
![]() |
#833 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
|
![]()
Captain, is... snowing!
![]() I'm sorry for this little joke - this is SH3 only. Source: http://www.subsim.com/radioroom/showthread.php?t=190685
__________________
![]() |
![]() |
![]() |
![]() |
#834 | |
Black Magic
![]() |
![]() Quote:
When I finish the GR2 Editor/Viewer I have a list of things to do ![]() |
|
![]() |
![]() |
![]() |
#835 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]()
in the end, its all about gameplay, rb. you should have noticed that already...
![]()
__________________
|
![]() |
![]() |
![]() |
#836 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
|
![]()
SH3=home for the aged
![]() |
![]() |
![]() |
![]() |
#837 | |
Eternal Patrol
![]() |
![]() Quote:
![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
#838 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
|
![]()
Time for funny errors again. I got torpedo hit message but no explotion.The sound I heard could seem to something like a very short compact explotion The ship never sank but was damaged.it was a 4000 ton freighter. The torpedo hit was never recorded in captains log. Happens from time to time now, but this was the only I investigated.(forgot ships name)
MightyFine Crew Mod 1.2.1 Alt w beards Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch sobers best ever fog V4 SH5 Small_trees_SH5_V1 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface IRAI_upgrade_to_v_0_0_31 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 NewUIs_TDC_6_9_0_ByTheDarkWraith NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 Manos Scopes-patch for 16x9 Equipment_Upgrades_Fix_v1_4_byTheBeast Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 additional crew sounds beta6 Enhanced FunelSmoke1.2_by HanSolo78 OPEN HORIZONS II_full v1.6 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6) OH II Minefield map SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 NewUIs_TDC_6_9_0_Real_Navigation |
![]() |
![]() |
![]() |
#839 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
|
![]()
Great mod! Thanks TDW! Can I add "Old Style Explosions" after your mod without too much conflict. I know that Baza_FX.dat is overwritten. What type of effects do I lose when overwriting your Baza_FX.dat?
Thanks ![]() |
![]() |
![]() |
![]() |
#840 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
|
![]()
BUMP
|
![]() |
![]() |
![]() |
|
|