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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#721 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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another frame rate hog down...
...regarding funnel smoke, smoke from fires, explosions and so on, i had the problem by closing a vessel to much (cam or sub) my frames almost go down to 2 or 3... this is fixed now, even heavy explosions run fine without any lag now and the cam is able closing to a funnel stack with much better results now. i just disabled the in-memory DXT2/3 texture compression for each of the texture nodes in baza_FX.dat this may help on some systems with moderate grafic cards, high end cards have no problem here anyways i think. ...still testing
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Stormy...... |
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#722 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() ![]() Oh yes, I have a real point too. Do you think that the deck guns and aa-guns are too precise? That air attack i mentioned made me think that too. Maybe 20 airplanes were destroyed in that attack, it was more like suicide mission. And it seemed that they spawned unlimitedly, a new wave after the another. I think the planes should charge, drob few bombs and just fly away, but I'm not sure if they do that. It seemed more that they fight to the end. |
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#723 |
Black Magic
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The devs didn't make the aiplane AI smart enough and they also didn't give much attention to them (commands wise). So I did the best I could with them in IRAI.
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#724 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I witnessed a 20+ hour air raid against a convoy and was so amazing that I just parked my sub and watched the show with external cam. I cant get enough of this and tbh, i dont really care about the planes kamikaze actions.. is just too awesome. Only thing that bothered me was the convoys strategy set by IRAI.. they just keep circling until all ships get sunk. They should zig-zag and sail away not just get into an endless circling loop.
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#725 | |
Black Magic
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#726 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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And one more thing.. pls take a look at the collision detection, I think its set at too low values now and ships are getting much too close to each other in ports and convoys. |
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#727 |
Black Magic
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I have no control of collision detection. That's controlled by an .act file IIRC.
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#728 |
Chief
![]() Join Date: Jan 2008
Posts: 328
Downloads: 45
Uploads: 0
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I m using old stile explosion and was wondering is thise mod compatibile white old stile explosion, or the r doing the same thing white same extra stuff from ur mod? Sorry for nubis qvestion and poor english.
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#729 |
Black Magic
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not compatible because I have modified the particles.dat file also. I do not have his changes in my mod. Actually I have no clue what his mod does because I've never used it.
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#730 | |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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#731 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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In Old Style Explosion using Baza_FX.dat
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#732 | |
Watch
![]() Join Date: Mar 2011
Posts: 16
Downloads: 40
Uploads: 0
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It's just a nasty situation. In any case, what is the best IRAI |
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#733 |
Bilge Rat
![]() Join Date: Jun 2011
Posts: 1
Downloads: 15
Uploads: 0
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Hi there, gave this mod a try but found that it caused my game to stutter often then crash every time I was halfway through a convoy attack - specifically when I surface and start using the gun. This is possibly something to do with armed merchant ship weapons fx, as it always happened when I was on the deck gun and being fired upon. Happened 3 times in a row after killing ~5 of 15 ships, deactivated mod and now runs smoothly and stable, even in the middle of all those ships shooting back. I guess it could be a ram issue as while I have 4 gb, I am only running 32bit windows, but like I said it runs fine without FX Update on. Looooove your IRAI mod btw, hugely improved the game for me!
Primarily I wanted this mod because it "fixed" flooding and fire damage, does anyone have some suggestions for alternative mods that do this well also? [EDIT] Other than FX update I have the following installed: TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 SUB_hyd_fix_SH5 Critical hits 1.1 Torpedos Critical hits v 1.2 IRAI_0_0_30_ByTheDarkWraith Depth_Keeping_Problem_HB_1_0_0_TheDarkWraith |
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#734 |
Ace of the deep .
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Is your water disturbances mod and the depth keeping mod included in FX16 ? Should it be .
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#735 |
Black Magic
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