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Old 02-11-11, 04:43 AM   #16
Magic1111
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Quote:
Originally Posted by stoianm View Post
It is just great - it is like my dreamings come true

UIs, IRAI, open-horizons, whales, dolphins, icebergs, mines, subnets, more crew end so one - this is no more SH5 - i would say that you just build SH6 gentelmens

Thank you so much to the moders who spend theirs time to do that
Yes, I agree with this (but I write not so big ) !

Wonderful new "WIP" MOD, very, very NICE !!!

Best regards,
Magic
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Old 02-11-11, 05:32 AM   #17
Nufsed
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Originally Posted by sober View Post
Any interest ? are you kidding . Waiting since the game came out for someone to tackle this
Any way to script battle staions and some crew run to the forward of sub ?
I second that............and thank you
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Old 02-11-11, 06:48 AM   #18
THE_MASK
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If it was me , i would do 2 stand alone mods . But its you not me . 1 for the extra crew and 1 for the sea floor . But its you not me .
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Old 02-11-11, 06:58 AM   #19
urfisch
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unbelieveable...

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Old 02-11-11, 07:32 AM   #20
Rickster1
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Stand alone option please, great work. This game is beging to sing!!
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Old 02-11-11, 07:49 AM   #21
Zedi
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Originally Posted by sober View Post
If it was me , i would do 2 stand alone mods . But its you not me . 1 for the extra crew and 1 for the sea floor . But its you not me .
Agreed. I also vote for stand alone mod, at least for the sea floor and dolphins. I have no interest in more crew unless their waypoint and behavior is not fixed. I have no room for more retards on my boat. Actually, I would love a mod that remove my crew, or at least give me a shotgun to be able to get rid of them myself.
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Old 02-11-11, 07:56 AM   #22
stoianm
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Originally Posted by Magnum View Post
Agreed. I also vote for stand alone mod, at least for the sea floor and dolphins. I have no interest in more crew unless their waypoint and behavior is not fixed. I have no room for more retards on my boat. Actually, I would love a mod that remove my crew, or at least give me a shotgun to be able to get rid of them myself.
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Old 02-11-11, 08:19 AM   #23
Myxale
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This is truly great. It adds so much (literary) to the feel!
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Old 02-11-11, 09:16 AM   #24
Church SUBSIM
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Originally Posted by sober View Post
If it was me , i would do 2 stand alone mods . But its you not me . 1 for the extra crew and 1 for the sea floor . But its you not me .
Agreed
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Old 02-11-11, 09:26 AM   #25
Bilge_Rat
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very nice.

RFB adds more crew in SH4 and it does add to the immersion.
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Old 02-11-11, 11:08 AM   #26
Paris_England
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Thanks very much for the encouragement and enthusiasm.

I see the crew and the underwater mods as being two separate things so no worries there. The crew mod though -- that depends on a few things. I use SteelVikings interior, MFC and MCCD -- all files which are touched by more crew and by MO.

The first version will be one which works with MO (for it to really work with MO, TDW will have to include it as it will not be compatible as is -- it overwrites the same files). Whether it would be included as part of MO is largely down to TDW and you guys -- and of course the quality of the final product At this point I don't want to get ahead of myself -- it'd just be nice to have the thing finished.

I can see the reservations of having even more zombie crew, but I watched Das Boot the other night and was struck again by the claustrophobia -- something that I felt was missing from SH5 from the start. At this moment my crew does nothing but stand there scratching their collective nuts -- but they do add to the feel of confining.

I have a few things I'm not sure about -- the worst offender is trying to track down why the waypoints move sometimes.

Also I'm not really sure what to make the extra crew do -- if there's around 45 crewmembers, then is it 3 shifts of 15 per day -- does anyone know the crew roster and the average day for each job?

How about interactions? Do you want to talk to these guys? Do they need names? How about personal stories, conversations about life on board? I don't want to get too cheesy, but I'm wondering how you guys, as captain of the boat would imagine interacting with your crew.

Thanks

P
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Old 02-11-11, 11:17 AM   #27
stoianm
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Can you make your crew run in front of uboat when order crush dive and go back at theirs places when you are at 50 or how many meters you want?
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Old 02-11-11, 11:24 AM   #28
Zedi
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Well, IF... IF someday the animation and waypoints will be fixed I would like the crew to act exactly as they did in the trailer. Because when I saw the trailer for the first time with the emo crew.. I said.. WHOOA, this ROCKS! Out of battle they just chat, salute the captain, ask if I need a soup .. but when we have action, they rush to the battle stations, they are scared and only whisper.

Only fill the empty space with more zombies, dunno... I better see that space filled with barrels, food or something useful.
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Old 02-11-11, 11:29 AM   #29
capt-jones
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good job keep up the good work, i would rather have 50 zombies onboard than 15, the game was made by 50 zombies at ubisoft,atleast i can see the lazy buggers now when i die they all die with me no survivors
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Old 02-11-11, 11:57 AM   #30
Rickster1
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Ideal is to get them to move but if not possible zoombies more men will add to imersion. Also a stand alone version as well please
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