SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [WIPs] More Crew and some underwater love (https://www.subsim.com/radioroom/showthread.php?t=180162)

Paris_England 02-10-11 08:07 PM

[WIPs] More Crew and some underwater love
 
Not sure whether any of this is of any interest but I managed to add the rest of the crew to the boat (approx 15 more crew) and I've made some high res textures for the undersea.

You can see the progress here:

http://s241.photobucket.com/albums/f...paris-mods.mp4


"More Crew" adds about 15 more guys around the boat, but there's an issue with some pre-made (historical) missions. There's also an issue with it clashing with files that alter the interior (such as SteelVikings interior mod) or crew (Might Fine Crew or More Commands mods) -- however as these are both in the MO mod, it'd be easy enough to take what I've done and insert it into the MO files (as that's essentially what I've done in the vid)

However the internal waypoints in the historical missions are causing a problem -- I moved them to add the new crew and in certain single-missions the waypoints move back to their original positions. Obviously this gives some fairly obsurd results (levitating crew etc). At this time I can't track down what's causing this reversion.

"Some Underwater Love" redoes the seabed textures, seaweed tex, impurities and light levels/contrast/saturation to make it a little more pleasing. This works really well on top of SteelViking & Community Underwater mod. There's also a bonus dolphin to see if TheDarkWraith's iceburg method would work on such things -- and it does! Thanks TDW!!!

Issues with Some Underwater Love include needing permission from both the maker of the original SH3 dolphin mod and permission from TDW to include his methods for getting the dolphin to show. Oh, and then the dolphin needs added to the campaign -- along with all the other environmentals that it would seem possible to now add.

So that's it. Most of this is just proof of concept so there's no release yet (and certainly not on any bits which are other peoples') -- but I know the lack of crew and underwater blandness certainly bugged me and a few others.

Just testing the waters (so to speak) to see if there's any interest in taking this further.

Thanks

P

Church SUBSIM 02-10-11 08:24 PM

Wow.

This is excellent. I am sure that TDW would be interested in adding this to MO (but shouldn't speak for him). Thanks for sharing the video and tackling the project ... looking forward to seeing more as I am sure the issues you were having will be solved.

I am pretty sure people are going to want the idea of more crew added to the boat ;)

Modding community ... amazing.

marleymen 02-10-11 08:30 PM

:o:o:o:o

Stormfly 02-10-11 09:16 PM

Quote:

Originally Posted by Paris_England (Post 1595264)
Not sure whether any of this is of any interest but...

dont make jokes damn highjacker, how much more you want ??? :stare:

...the rest of my crew :06:, he is telling me they are still allive :wah:

ddrgn 02-10-11 09:39 PM

Looks awesome!

Sailor Steve 02-10-11 10:06 PM

Looks like a great start. In the days before any crew (SH3) I said I didn't need them (and you really don't just to play the game). But if you're going to have them you might as well have them all. :yep:

This is a cool thing. :rock:

Jester_UK 02-10-11 10:15 PM

Love the more crew mod. Just one question, if you're going to incorporate it into the MO mega mod, will you be doing a stand alone version as well?

(.... You know, for those of us like Olaf who like to make our own soup....!!! ;) )

THE_MASK 02-10-11 10:54 PM

Any interest ? are you kidding . Waiting since the game came out for someone to tackle this :woot:
Any way to script battle staions and some crew run to the forward of sub ?

TheDarkWraith 02-10-11 11:33 PM

Quote:

Originally Posted by Paris_England (Post 1595264)
There's also a bonus dolphin to see if TheDarkWraith's iceburg method would work on such things -- and it does! Thanks TDW!!!

Issues with Some Underwater Love include needing permission from both the maker of the original SH3 dolphin mod and permission from TDW to include his methods for getting the dolphin to show.

very cool :yeah::rock:

What permission do you need from me? If you're using information I posted on the forum then you don't need to ask me for permission. I put the information out so everyone can benefit from it :yep: And it appears you have :up:

I'm busy currently converting my scipts to .dlls. This will aid in loading time as 1) the .dlls are already compiled and 2) the .dlls aren't 'interpreted' like python is which is a speed bonus. Already converted SOAN.

mobucks 02-10-11 11:37 PM

WOW.

Zedi 02-11-11 01:47 AM

Well, the sub is crowded now and looks cool as a first impression, but Im not sure I want more retards on board on a long run.

Im already very annoyed by my lazy crew and their behavior. When we are under heavy dc session, they just yawn and lay down or read books, when I ask for resupply the radio man just gives me the middle finger, the sonar is most of the time deaf.. for me is like living on a hospital ship full with retards.

But there somewhere should be more juice in the game. We all saw the trailer, where the crew is rushing to the battle stations when ordered, or chit-chat when they are idle.. so the animations are there. For me, this would be a major breaktrough, digging out the animations and link them to their way point according to the situation. Sleep when we cruise, be alert and scared when we are under pressure. Filling the boat with more retards helps with nothing.

Sepp von Ch. 02-11-11 02:18 AM

:o:o:oThis is fantastic!:rock:

Rongel 02-11-11 03:26 AM

Great! I thought before that there are only seven of us in the boat :DL. I have to agree with Magnum that I really would like to see some more crew animations. Like Mighty Fine Crew Mod 2.0 or something. When I played tutorial mission again some time ago, I was so impressed when the game starts, one of the crew members makes way and presses tightly against the wall so that I can walk past him. So simple thing, but what immersion it gives! But anyway, this sounds interesting and really needed mod! Can't wait!

limkol 02-11-11 03:37 AM

Great work, Paris!

Did I see 'The Edge' the guitarist from U2 onboard? Please do not include Bono, as he is too fat to get down the ladder :up:

But seriously, it looks great. Really like the algæ effect on the sea bed.

Looking forward to the final version.

stoianm 02-11-11 03:41 AM

:yeah:It is just great - it is like my dreamings come true

UIs, IRAI, open-horizons, whales, dolphins, icebergs, mines, subnets, more crew end so one - this is no more SH5 - i would say that you just build SH6 gentelmens

Thank you so much to the moders who spend theirs time to do that:salute:


All times are GMT -5. The time now is 04:14 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.