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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Aug 2010
Posts: 144
Downloads: 79
Uploads: 0
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Not sure whether any of this is of any interest but I managed to add the rest of the crew to the boat (approx 15 more crew) and I've made some high res textures for the undersea.
You can see the progress here: http://s241.photobucket.com/albums/f...paris-mods.mp4 "More Crew" adds about 15 more guys around the boat, but there's an issue with some pre-made (historical) missions. There's also an issue with it clashing with files that alter the interior (such as SteelVikings interior mod) or crew (Might Fine Crew or More Commands mods) -- however as these are both in the MO mod, it'd be easy enough to take what I've done and insert it into the MO files (as that's essentially what I've done in the vid) However the internal waypoints in the historical missions are causing a problem -- I moved them to add the new crew and in certain single-missions the waypoints move back to their original positions. Obviously this gives some fairly obsurd results (levitating crew etc). At this time I can't track down what's causing this reversion. "Some Underwater Love" redoes the seabed textures, seaweed tex, impurities and light levels/contrast/saturation to make it a little more pleasing. This works really well on top of SteelViking & Community Underwater mod. There's also a bonus dolphin to see if TheDarkWraith's iceburg method would work on such things -- and it does! Thanks TDW!!! Issues with Some Underwater Love include needing permission from both the maker of the original SH3 dolphin mod and permission from TDW to include his methods for getting the dolphin to show. Oh, and then the dolphin needs added to the campaign -- along with all the other environmentals that it would seem possible to now add. So that's it. Most of this is just proof of concept so there's no release yet (and certainly not on any bits which are other peoples') -- but I know the lack of crew and underwater blandness certainly bugged me and a few others. Just testing the waters (so to speak) to see if there's any interest in taking this further. Thanks P |
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#2 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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Wow.
This is excellent. I am sure that TDW would be interested in adding this to MO (but shouldn't speak for him). Thanks for sharing the video and tackling the project ... looking forward to seeing more as I am sure the issues you were having will be solved. I am pretty sure people are going to want the idea of more crew added to the boat ![]() Modding community ... amazing. |
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#3 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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#4 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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dont make jokes damn highjacker, how much more you want ???
![]() ...the rest of my crew ![]() ![]()
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Stormy...... |
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#5 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Looks awesome!
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#6 |
Eternal Patrol
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Looks like a great start. In the days before any crew (SH3) I said I didn't need them (and you really don't just to play the game). But if you're going to have them you might as well have them all.
![]() This is a cool thing. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Electrician's Mate
![]() Join Date: Aug 2010
Posts: 131
Downloads: 107
Uploads: 0
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Love the more crew mod. Just one question, if you're going to incorporate it into the MO mega mod, will you be doing a stand alone version as well?
(.... You know, for those of us like Olaf who like to make our own soup....!!! ![]() |
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#8 |
Ace of the deep .
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Any interest ? are you kidding . Waiting since the game came out for someone to tackle this
![]() Any way to script battle staions and some crew run to the forward of sub ? Last edited by THE_MASK; 02-10-11 at 11:50 PM. |
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#9 | |
Black Magic
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![]() Quote:
![]() ![]() What permission do you need from me? If you're using information I posted on the forum then you don't need to ask me for permission. I put the information out so everyone can benefit from it ![]() ![]() I'm busy currently converting my scipts to .dlls. This will aid in loading time as 1) the .dlls are already compiled and 2) the .dlls aren't 'interpreted' like python is which is a speed bonus. Already converted SOAN. |
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#10 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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WOW.
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#11 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Well, the sub is crowded now and looks cool as a first impression, but Im not sure I want more retards on board on a long run.
Im already very annoyed by my lazy crew and their behavior. When we are under heavy dc session, they just yawn and lay down or read books, when I ask for resupply the radio man just gives me the middle finger, the sonar is most of the time deaf.. for me is like living on a hospital ship full with retards. But there somewhere should be more juice in the game. We all saw the trailer, where the crew is rushing to the battle stations when ordered, or chit-chat when they are idle.. so the animations are there. For me, this would be a major breaktrough, digging out the animations and link them to their way point according to the situation. Sleep when we cruise, be alert and scared when we are under pressure. Filling the boat with more retards helps with nothing. |
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#12 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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U-552 Tiger IDF |
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#13 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Great! I thought before that there are only seven of us in the boat
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#14 |
XO
![]() Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
Uploads: 0
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Great work, Paris!
Did I see 'The Edge' the guitarist from U2 onboard? Please do not include Bono, as he is too fat to get down the ladder ![]() But seriously, it looks great. Really like the algæ effect on the sea bed. Looking forward to the final version. |
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#15 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() ![]() UIs, IRAI, open-horizons, whales, dolphins, icebergs, mines, subnets, more crew end so one - this is no more SH5 - i would say that you just build SH6 gentelmens Thank you so much to the moders who spend theirs time to do that ![]() |
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