SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-11-11, 04:43 AM | #16 | |
Silent Hunter
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Wonderful new "WIP" MOD, very, very NICE !!! Best regards, Magic |
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02-11-11, 05:32 AM | #17 |
Sparky
Join Date: Aug 2005
Posts: 156
Downloads: 500
Uploads: 0
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I second that............and thank you
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02-11-11, 06:48 AM | #18 |
Ace of the deep .
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If it was me , i would do 2 stand alone mods . But its you not me . 1 for the extra crew and 1 for the sea floor . But its you not me .
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02-11-11, 06:58 AM | #19 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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unbelieveable...
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02-11-11, 07:32 AM | #20 |
Chief
Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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Wow
Stand alone option please, great work. This game is beging to sing!!
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02-11-11, 07:49 AM | #21 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Agreed. I also vote for stand alone mod, at least for the sea floor and dolphins. I have no interest in more crew unless their waypoint and behavior is not fixed. I have no room for more retards on my boat. Actually, I would love a mod that remove my crew, or at least give me a shotgun to be able to get rid of them myself.
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02-11-11, 07:56 AM | #22 | |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Quote:
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02-11-11, 08:19 AM | #23 |
Admiral
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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This is truly great. It adds so much (literary) to the feel!
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SH3+GWX SH5+WoS Still Sailing....still Deep |
02-11-11, 09:16 AM | #24 |
Weps
Join Date: Feb 2004
Posts: 353
Downloads: 120
Uploads: 4
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Agreed
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02-11-11, 09:26 AM | #25 |
Silent Hunter
Join Date: Apr 2002
Location: standing watch...
Posts: 3,810
Downloads: 344
Uploads: 0
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very nice.
RFB adds more crew in SH4 and it does add to the immersion.
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02-11-11, 11:08 AM | #26 |
Soundman
Join Date: Aug 2010
Posts: 144
Downloads: 79
Uploads: 0
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Thanks very much for the encouragement and enthusiasm.
I see the crew and the underwater mods as being two separate things so no worries there. The crew mod though -- that depends on a few things. I use SteelVikings interior, MFC and MCCD -- all files which are touched by more crew and by MO. The first version will be one which works with MO (for it to really work with MO, TDW will have to include it as it will not be compatible as is -- it overwrites the same files). Whether it would be included as part of MO is largely down to TDW and you guys -- and of course the quality of the final product At this point I don't want to get ahead of myself -- it'd just be nice to have the thing finished. I can see the reservations of having even more zombie crew, but I watched Das Boot the other night and was struck again by the claustrophobia -- something that I felt was missing from SH5 from the start. At this moment my crew does nothing but stand there scratching their collective nuts -- but they do add to the feel of confining. I have a few things I'm not sure about -- the worst offender is trying to track down why the waypoints move sometimes. Also I'm not really sure what to make the extra crew do -- if there's around 45 crewmembers, then is it 3 shifts of 15 per day -- does anyone know the crew roster and the average day for each job? How about interactions? Do you want to talk to these guys? Do they need names? How about personal stories, conversations about life on board? I don't want to get too cheesy, but I'm wondering how you guys, as captain of the boat would imagine interacting with your crew. Thanks P |
02-11-11, 11:17 AM | #27 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Can you make your crew run in front of uboat when order crush dive and go back at theirs places when you are at 50 or how many meters you want?
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02-11-11, 11:24 AM | #28 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Well, IF... IF someday the animation and waypoints will be fixed I would like the crew to act exactly as they did in the trailer. Because when I saw the trailer for the first time with the emo crew.. I said.. WHOOA, this ROCKS! Out of battle they just chat, salute the captain, ask if I need a soup .. but when we have action, they rush to the battle stations, they are scared and only whisper.
Only fill the empty space with more zombies, dunno... I better see that space filled with barrels, food or something useful. |
02-11-11, 11:29 AM | #29 |
Helmsman
Join Date: Dec 2003
Posts: 109
Downloads: 328
Uploads: 0
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good job keep up the good work, i would rather have 50 zombies onboard than 15, the game was made by 50 zombies at ubisoft,atleast i can see the lazy buggers now when i die they all die with me no survivors
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02-11-11, 11:57 AM | #30 |
Chief
Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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Ideal is to get them to move but if not possible zoombies more men will add to imersion. Also a stand alone version as well please
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