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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Watch
![]() Join Date: May 2005
Posts: 27
Downloads: 0
Uploads: 0
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For me a good game is about immersion, this does mean for me that the graphics can never be good enough. I agree when people say that a dream would be SH5 with the campaign, U-boat types, equipment and time frame offered by SH3 (and maybe GWX).
I have high hopes in the work of privateer. I think SH5 has a nice future, if he can create a possibility to add all those things into SH5. Also thanks to TheDarkWraith for creating this nice experience with his cool UIs. |
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#32 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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Don't know about SH4&5 but I have my suspicions...
or modding or computers for that matter A decent submarine simulator should have zig zagging ships. |
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#33 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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so... what prevents modders from making SH3 look like SH5 graphic wise?
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#34 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Hi there guys,
Here is my point of view as a SH3 Moder. First after 3 years of making all kinds of graphic Mods and latter changing to larger mods of my own and merging along some other Mods upon my U.Boat releases i reached to a conclusion in the end, The first and most obvious one was that GWX was at least for me the Super Mod that really transported the SH3 game into its limits, as for game play and game engine capacity, GWX gave us all the extension and game upgrade that we and the game needed to finally be played in a totally different way and gave us a totally new experience. from that a lot of new guys and other established moders made some important changes making at the end a game that we all loved and still love, but most of all, the doors were opened that we thought would never be opened, and the game jumped into a new level that I personally believe made UBI realize that could exploit the situation and launch 2 new New Sub Sim that in fact took the complete wrong direction, SH4 UBI's first attempt to refresh SH3 Game was in my opinion a failure cause of their choice of changing the Atlantic Scenery for the Pacific, Then later on SH5 another attempt from UBI to capture the Community again resulted in another bad move cause bring you to Middle Atlantic war taking us the all experience that we all loved in SH3...Game engines are the natural evolution in this 3 games, we all know that SH 4 and 5 have a superb game engine that is wasted in a game play that lacks horizon lines or if you want a better developed game base and story, With respect for the Pacific Sub war , nothing is compared to the German u-boat Atlantic campaign during the WWII years, so everything that UBI as done was taking out the "Candy" (SH3 Atlantic war) from the community and try to change the outstanding community Modding creativity to explore new Sub Sim scenarios like the Pacific and then realizing their mistake go back to the German Atlantic war but again the wrong way by starting the game campaign in middle war.... I left the Modding Cause I had personal reasons but also cause the SH3 is in fact a game that is reaching its limits if didn't already, and cause his newest brothers are to limited yet to capture my creative vain.... I have all the SH3 games, stored and waiting for better days. In my opinion, Sh4 is the game that can really support a major Modding change, Transporting the actual Pacific campaign to the Atlantic, with all the SH3 features and better graphics and with the possibility to had a lot more cause of its game engine... ...Can you imagine SH3 Ported to SH4 game and all the actual Major Mods that make SH3 a Land mark on this series?... ...Now imagine the modding possibility's that yet could be added into the game... I think the community should be alert to this ...I still think that GWX is the right team to do it, I believe there are a lot of talented Modders in this place and that more can still born and make the SH4 the next SH3 sim... But this are just my thoughts. ![]() |
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#35 | |
Eternal Patrol
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#36 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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yes, maybe sh4 is the key to all our needs! i forgot to think about that...
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#37 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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If there was a way to transfer the damage control system of SH3 to SH4 it would go a long ways towards fixing one of the things I really dislike about SH4
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#38 |
Watch
![]() Join Date: Sep 2010
Location: Colorado Springs, CO
Posts: 22
Downloads: 75
Uploads: 0
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Have been playing SH4 exclusively for several weeks, but no longer. The reason: too many CTDs (fully patched, with appropriate RFB mods). A necessary (but not sufficient) condition for a perfect sim is elimination of CTDs. Perfection is impossible, of course, but it still can be a target to aim for.
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#39 |
Planesman
![]() Join Date: Dec 2006
Posts: 192
Downloads: 77
Uploads: 0
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Sh4 has lots of potential i agree also, the thing which keeps me really away from playing it is the Crew. Ok the SH3 Crew isnt an eye-candy but the Sh4 Crew looks way too much like a comic from my oppinion.
But this should be moddable. I havent experienced CTD's with SH4 but since my playtime in this part of the SH Series is very limited compared to SH3 i was just lucky maybe... Are the CTD's a common issue or is it possible that they are "just" Mod-related? SH5 is a no go for me, dont care about the possibilities in that case, my signature says enough about this i think... |
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#40 | |||
Eternal Patrol
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#41 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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I believe that this pray was already listen my friend, what I believe is that such a work like porting the SH3 campaign and features to the SH4 game is in fact a huge work load that will probably take a long road to develop and that means time and mostly its free time that moves Modders here, it is a work that requires Patience and time, that right now is a key to real life engagements, it is a 1 or 2 years maybe more time task that also requires a lot of our real life time and that can be a problem for some of us that have not this time to give and dedicate building this huge work. I would join any team that could do this, but I think that the only team that can really accomplish the task is the former GWX team along with some more valued reenforcements... ![]() |
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#42 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
Uploads: 0
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As I sit stationary in my IIa at 512X TC, in the North Sea, waiting for the Hurricane to abate (7 days straight of zero visibility/15Kps winds), I have to say that I am hoping that someday soon, Op Monsoon will fully catch up to GWX.
SH4 + OpMonsoon + OMEGU is pretty close right now in terms of enjoyable play - if not number of cool mods available, but If parts of the New Interior mod can be successfully integrated into a SH4-type-IXD (Nine Delta Two), I imagine others will follow as OpMonsoon expands. From reading this forum I hold no hope for GWX4 restarting, just as I hold none for an SH4-Commander, but I do hope that Op Monsoon will continue their work, and I'd say that is the best hope for the ultimate ATO subsim.
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#43 | ||
Eternal Patrol
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#44 | |
Stowaway
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Is there a Mod for SH3 you'd like to see in SH4? Contact the original Modder, get the permissions and all the files. Then post that you've done the leg work. Someone is bound to say "WTH!! The hard part is done, I'll go ahead and do this!" Now you just may get that added to SH4. You never know Who is doing What now days. ![]() |
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#45 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,718
Downloads: 171
Uploads: 0
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