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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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hey folks.
i am following sh5 since release and sh3 also since release. i stopped playing sh5 and also sh3, due to some reasons. i always hoped to see sh5 reaching the state of sh3. but i begin to be in doubt about the ability of a development modders can give to sh5´s gameplay, as for mod-limitations from the game itself. ![]() so i ask myself: HOW MUCH CAN WE REALLY IMPORT FROM SH5...OR HOW MUCH CAN BE EXPORTET FROM SH3, TO MAKE THE PERFECT SIM? ![]() in my opinion and as a conclusion after reading through the forums the last month since release, gameplay is THE KEY for fun and immersion - uhh, what a discovery! ![]() for example, sh5 has a really, really, REALLY NICE enviroment, since w_clear got the hell out of the engine. looks nearly 100% real. and also the crew-models are very nice to look at. but gameplay still has, and will always have a lack of feeling, sh3 gave us...so what to do??? SH5 pros ------------ - Enviroment - Water - overall 3D models - FX abilities (Fire, etc.) - Engine potential SH3 pros ------------ - Game structure - Gameplay!!! (Immersion, Mission structure, atmosphere, etc) - Modded AI - Megamods - Modability - Communitys Mod Experience so, TDW, Privateer, Skwasjer, W_clear, reaper7, Anvart, flakmonkey, diving duck, JScones, rowi58, HanSolo78, SteelViking and all other passioned modders. what can we do, to make the perfect sim? which way is better to walk on: SH3 as base game, adding features from SH5 or SH5 as base game, adding the most popular features from SH3 ??? ![]()
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