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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#14 |
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![]() Join Date: Aug 2004
Posts: 82
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I remember tweaking around with NSM vs the torpedoes and all the variables.
Mucho fun. I remember messin with the impulse value (the value of how much force is applied to the victim of the torpedo explosion), and I accidentally thew a few extra 0's in there. Test comprised of the Mogami torpedo practice- nailed him with a clean broadside hit. It looked like somebody punted him right out of the water. He literally disappeared from view. I hit F11, then jumped to where he "was"- and that turned out to be at something like 25,000 feet. And falling. So my little torpedo launched a huge cruiser into near earth orbit, and he came back down- right on top of my sub. Splat. ![]()
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One fish, two fish, three fish, BOOM! ![]() Fishie, Commander SS-215 Fear the Growler! |
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