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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Rear Admiral
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/data/UPCData/CrewData/Crew3d.upc or something like that.Examine the files, Run the file comparison and examine the graphic files being referenced. Why, will become clear as day. IMO, it would be best to remove all rank insignia from uniforms. Quote:
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#2 | |
Navy Seal
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Adjusting torpedos is not as easy as it appears? Looks pretty simple in S3D.All I am really changing is the dates, want duds to last until September 29, 1943 and prematures to end with deactivation of mag exploder on July 24 1943.I may make it wrhere mag is still around until 20 January 44 in case playing out of Fremantle. Prob the pain for me so far is SH 4 uses metric system.I barely remember the metric system so its been a crash course lol. |
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#3 | |
Rear Admiral
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![]() It all depends on what pistol your using. As an experiment, set the dud rating on the magnetic pistol for the Mark fourteen to 100, and see how many dud's you actually get. ![]() |
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#4 | |
Navy Seal
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Ill do that, would be cool if could get it to work, the insignia is an immersion thing. |
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#5 | |
Rear Admiral
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#6 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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I officially apologize to you and all of your doctors!
![]() I know I am glad I was able to finally stop at 0.9.9 ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#7 |
Loader
![]() Join Date: Aug 2004
Posts: 82
Downloads: 16
Uploads: 0
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I remember tweaking around with NSM vs the torpedoes and all the variables.
Mucho fun. I remember messin with the impulse value (the value of how much force is applied to the victim of the torpedo explosion), and I accidentally thew a few extra 0's in there. Test comprised of the Mogami torpedo practice- nailed him with a clean broadside hit. It looked like somebody punted him right out of the water. He literally disappeared from view. I hit F11, then jumped to where he "was"- and that turned out to be at something like 25,000 feet. And falling. So my little torpedo launched a huge cruiser into near earth orbit, and he came back down- right on top of my sub. Splat. ![]()
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One fish, two fish, three fish, BOOM! ![]() Fishie, Commander SS-215 Fear the Growler! |
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