SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-16-10, 04:39 PM   #1
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Going to try and not let it get that bad but I have used the hour or so I could play tonight to "try" and adjust Mark 14 and 18 torpedo problems to reflect history a little more
I eagerly await the moment you figure out how the game handles duds depending on which pistol your using. It'll confuse you for a little at first when you go to test against static targets. Once you figure it out, you'll probably think its retarded. I know i did.

Quote:
Duci, any ideas why the rank insignia for officers is all goofy in the beta patch?
Yeah, i know exactly why. D/L Winmerge and compare the crew3d.upc file from the beta patch to the the one in TMO 2.0. I forget the exact filename and path, but its something like
/data/UPCData/CrewData/Crew3d.upc

or something like that.Examine the files, Run the file comparison and examine the graphic files being referenced. Why, will become clear as day.

IMO, it would be best to remove all rank insignia from uniforms.

Quote:
The bad thing is the more you figure out the less playtime you will actually have.
Yup. The more the "magic" leaves the game too. By the time you finally get the game dialed into just how you want it, you probably won't want to play it anymore. At least i don't.
Ducimus is offline   Reply With Quote
Old 11-16-10, 07:36 PM   #2
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,118
Downloads: 605
Uploads: 44


Default

Quote:
Originally Posted by Ducimus View Post
I eagerly await the moment you figure out how the game handles duds depending on which pistol your using. It'll confuse you for a little at first when you go to test against static targets. Once you figure it out, you'll probably think its retarded. I know i did.



Yeah, i know exactly why. D/L Winmerge and compare the crew3d.upc file from the beta patch to the the one in TMO 2.0. I forget the exact filename and path, but its something like
/data/UPCData/CrewData/Crew3d.upc

or something like that.Examine the files, Run the file comparison and examine the graphic files being referenced. Why, will become clear as day.

IMO, it would be best to remove all rank insignia from uniforms.



Yup. The more the "magic" leaves the game too. By the time you finally get the game dialed into just how you want it, you probably won't want to play it anymore. At least i don't.

Adjusting torpedos is not as easy as it appears? Looks pretty simple in S3D.All I am really changing is the dates, want duds to last until September 29, 1943 and prematures to end with deactivation of mag exploder on July 24 1943.I may make it wrhere mag is still around until 20 January 44 in case playing out of Fremantle.

Prob the pain for me so far is SH 4 uses metric system.I barely remember the metric system so its been a crash course lol.
Bubblehead1980 is offline   Reply With Quote
Old 11-16-10, 08:52 PM   #3
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Adjusting torpedos is not as easy as it appears?
Yes and no.

It all depends on what pistol your using. As an experiment, set the dud rating on the magnetic pistol for the Mark fourteen to 100, and see how many dud's you actually get.
Ducimus is offline   Reply With Quote
Old 11-16-10, 09:41 PM   #4
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,118
Downloads: 605
Uploads: 44


Default

Quote:
Originally Posted by Ducimus View Post
I eagerly await the moment you figure out how the game handles duds depending on which pistol your using. It'll confuse you for a little at first when you go to test against static targets. Once you figure it out, you'll probably think its retarded. I know i did.



Yeah, i know exactly why. D/L Winmerge and compare the crew3d.upc file from the beta patch to the the one in TMO 2.0. I forget the exact filename and path, but its something like
/data/UPCData/CrewData/Crew3d.upc

or something like that.Examine the files, Run the file comparison and examine the graphic files being referenced. Why, will become clear as day.

IMO, it would be best to remove all rank insignia from uniforms.



Yup. The more the "magic" leaves the game too. By the time you finally get the game dialed into just how you want it, you probably won't want to play it anymore. At least i don't.


Ill do that, would be cool if could get it to work, the insignia is an immersion thing.
Bubblehead1980 is offline   Reply With Quote
Old 11-16-10, 10:10 PM   #5
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
the insignia is an immersion thing.
Yeah i know. It may not always show, but I do pay close attention to detail. Not much in TMO escapes my attention, i just don't talk about it much. If i do something about any given detail is a matter of priority level, time, or motivation level.
Ducimus is offline   Reply With Quote
Old 11-17-10, 02:51 AM   #6
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
Default

I officially apologize to you and all of your doctors!

I know I am glad I was able to finally stop at 0.9.9
skwasjer is offline   Reply With Quote
Old 11-17-10, 01:55 PM   #7
Fishie
Loader
 
Join Date: Aug 2004
Posts: 82
Downloads: 16
Uploads: 0
Default

I remember tweaking around with NSM vs the torpedoes and all the variables.

Mucho fun.

I remember messin with the impulse value (the value of how much force is applied to the victim of the torpedo explosion), and I accidentally thew a few extra 0's in there.

Test comprised of the Mogami torpedo practice- nailed him with a clean broadside hit.

It looked like somebody punted him right out of the water. He literally disappeared from view. I hit F11, then jumped to where he "was"- and that turned out to be at something like 25,000 feet. And falling.

So my little torpedo launched a huge cruiser into near earth orbit, and he came back down- right on top of my sub.

Splat.
__________________
One fish, two fish, three fish, BOOM!

Fishie, Commander SS-215
Fear the Growler!
Fishie is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:08 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.