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Old 09-01-10, 03:38 PM   #11
reaper7
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Join Date: Jun 2007
Location: AM 82
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Quote:
Originally Posted by SteelViking View Post
The interior has the exact same problem, textures repeating in a gigantic quilt basically, but I have found a lot of work arounds.

Reaper, one thing that may help you is a tool in GIMP. You see, those repeating textures are put together in a tile system. And, the tool in GIMP that I am referring to is called "make tile-able." As long as the sections are some form of square or rectangle, you could make enhancements, and changes to it. Then select that area of the texture(because I know that the ship textures are a mishmosh of stuff) and then hit the "make tile-able" tool, and boom, the texture will render just fine in game.

I am not 100% sure if it will accomplish what you want to do, but it is worth a try. If it does not work, I know even more tricks for working with tiled textures to make them look natural. We will figure something out.

Hi SteelViking, hers a pic of the problem as a picture tells a thousand words Just using my National Colours to show the example - not one I'm working on for ingame ( Not that patriotic ).



As you can see almost everything above deck (Ignore the Hull thats a diff texture) is using that piece of texture.
The rest of the Grey item above the deck, actually are using the Funnel Texture.

Half of the texture does not even appear to be used if I change the colours, devs must have lifted the textures from elsewhere and just not used them fully.
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