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Old 04-05-11, 08:13 AM   #166
TheDarkWraith
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Quote:
Originally Posted by Dignan View Post
I think he is just using the PT boat as a test-bed for implementing this with other vessels in the future.
Correct. The PT Boat was the easiest to use 3D model wise. If I can get it working correctly then I should be able to apply everything I've done to it to other ships. There is so much to figure out adding SH3/4 ships to SH5. Some things are a direct port others require work and creative thinking to get them to work correctly to semi-correctly Still have some hurdles to get through before I can tell you all how it's done so ship makers can start giving us new ships.
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Old 04-06-11, 11:27 AM   #167
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The wake looks very good.
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Old 04-06-11, 02:30 PM   #168
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very good news and nice screenshots. Thank you very much TDW
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Old 04-06-11, 06:20 PM   #169
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The wake looks very good.
Unfortunately the picture brings out a part of SH5 that is not so good, but I assume could be easily fixed. Ever since the game came out a year ago I've noticed in every single screenshot that the bow wave and propellor cavitation is white, while the rest of the wake is grey. They don't match and never have.

It's a little thing, I know, but it would be nice if the main part of the wake was as white as the bow wave.
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Old 04-08-11, 06:19 AM   #170
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Anyone know where I can find the Hortan HO-IX/V2 Model?
I have seen this plane in a SHIII video..
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Old 04-08-11, 05:11 PM   #171
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It wasn't this one was it?
http://s108.photobucket.com/albums/n...ent=Fly_By.mp4
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Old 04-09-11, 12:42 AM   #172
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Originally Posted by privateer View Post
Yes, I think this is the video I was reffering to...
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Old 04-09-11, 01:57 AM   #173
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Please keep to the main thread, or create a other.
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Old 04-09-11, 12:46 PM   #174
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Old 04-10-11, 10:41 AM   #175
chrysanthos
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is it possible to insert sh4 playble ships to 5?
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Old 04-10-11, 10:45 AM   #176
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@ Chrysanthos : Both Thedarkwraith and Privateer are trying to import new units in SH5. Let's see what's going to happen.


@ Antar :
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Old 04-10-11, 11:24 AM   #177
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is it possible to insert sh4 playble ships to 5?
So far it's proving almost impossible to insert any ships at all. Progress is being made, but it seems playable ships will have to wait awhile, at least imported ones.
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Old 04-10-11, 09:09 PM   #178
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Quote:
Originally Posted by TheDarkWraith View Post
Remember privateer said you have to follow something just right in order to make it work with his method.
Obviously you ignored this statement.

"Learning to actually build a Ship and get it into SH5 will give one the knowledge to then do pretty much as one pleases."

You also dismiss the fact that the Type 14 solved most issues as to wakes and such LONG ago. Those are the easy things to work on.

I've also stated MANY times that the Zones need reworked for dat files to work properly in SH5.

The reflections?
I'll leave you guessing on those but it's a simple answer.
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Old 04-10-11, 09:43 PM   #179
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If they use .dat files then yes

My plan is to make another ship that is multi-hulled to verify they work. After that I'll try to make a Type II sub and see if it works.
Doesn't SH5 already have a Type IIA Submarine. I already have Data\Submarine\NSS_Uboat2a\NSS_Uboat2a.GR2 complete. It isn't added to Career or Flotilla UPC files though.

After digging in to this Type II a bit I found it is not a complete model and I couldn't find a interior for it but maybe it can be used for Dock Fodder or AI patrols.
Porting a Type-II interior from previous SH would be a total pain and I am thinking a total waste of time for the amount of work that it would require to do it right with existing tools .that are available. HEX, it might be fun for someone.
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Old 04-13-11, 10:50 PM   #180
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Default AI Type-XIV Milk Cow

Here is the beautiful AI Fat Bottomed Girl viewed in SH5 Goblin Editor App.
Provided by Privateer and the Grey Wolves Team.
This will be a very welcome sight to any U-Boat Commander during those long distance Patrols.
Only Armaments are Flak Guns - No Toepedo Tubes.
Note the bubbles, they are more random and rise much slower and higher then normal SH5 Bubbles. Some bubbles are cut off in this Picture.
I point out these bubbles as it may be possible to replace existing bubble using controls used on this Model in current SH5 Models.

Note the Deck Watch Crew for AI Boat. Note sure if these Crew can be animated to walk around the deck.

I have been trying to work on the Damage and Collusion Models. The Models are there but need some adjustment. I have never done any work in this area before.
Suggestions Welcome.

The Model may be usable in its current state for AI Resupply-Vessel.
It renders in the SH5 Museum without any issues.

CREDITS:
JU-88 - 3D Model
Ref - SH Conversion
Ichneumon - Original Textures
JU-88, BBW, Privateer - Import to SH5 prior to Patch 1.2
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