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#151 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#152 |
Shore leave
![]() Join Date: Jul 2009
Location: Australia
Posts: 70
Downloads: 668
Uploads: 0
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Probably a stupid question but could the PT, MTB and S boats be imported from PT Boats 'Knights of the Sea'
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#153 |
Black Magic
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#154 | |
Black Magic
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![]() My plan is to make another ship that is multi-hulled to verify they work. After that I'll try to make a Type II sub and see if it works. Last edited by TheDarkWraith; 04-02-11 at 08:33 PM. |
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#155 |
Black Magic
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And rec manual entries are working for new PT Boat. Can't make PT Boat cast shadows. Seems only .GR2 files are able to cast shadows. Added damage decals to it when you shell it/torpedo explodes. Water Reflection controllers added but I haven't been able to see any reflections yet. Only thing left to correct is it's wake problem.
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#156 |
Black Magic
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And we are able to use the new SH5Wake and FoamWave controllers with .dat files
![]() ![]() EDIT: What merchant ship from SH3 should I attempt next? It has to be able to split into two pieces (two hulls - front and back) Last edited by TheDarkWraith; 04-02-11 at 11:08 PM. |
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#157 | |
Eternal Patrol
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This was mostly done in the Pacific, and the purpose of the depth charges was to discourage Japanese destroyers from chasing them. A shallow depth charge could have much the same effect as a magnetic torpedo, in that it could go off under the keel of the pursuing ship.
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“Never do anything you can't take back.” —Rocky Russo |
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#158 | |
Black Magic
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#159 |
Black Magic
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Big problem with WaterReflection controller and using .dat files for units:
This means no water reflections when using .dat files either ![]() ![]() |
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#160 |
Ace of the deep .
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Does this mean the japanese enter the war also ?
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#161 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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WOOT!!!! ![]() Hope this go's well. The lack of extra ships is the biggest problem with SH5 ATM. ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#162 |
Black Magic
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So I thought adding a searchlight to the PT Boat was going to be a walk in the park....yeah right! First using the .GR2 Searchlight didn't work because 3D model was rendered solid black. So I had to revert to the SH3 searchlights. But then that didn't work because the beam was all screwed up. I ended up extracting the beam from the SH5 .GR2 file and importing it into the SH3 searchlight .dat file (after tweaking it in Wings3D to match the SH3 searchlight). It's not perfect yet as the searchlight beam has some visual problems depending on camera location to the beam but it's a start.
and I finally have the wake the way I want it (this guy is moving at 40 knots) Last edited by TheDarkWraith; 04-04-11 at 10:17 PM. |
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#163 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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This is a great work, but whats the use of this small boat for us? We cant use it in the campaign. Would be more useful to work on a merchant, there is the huge shortage in SH5, not on warships. Even 1 more type of merchant would make a huge difference in the campaign.
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#164 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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#165 | |
The Old Man
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Sand Point Naval Base had several unused WWII PT boats there sitting on block last time I was there 1979. I know these boats all had DC racks on them because I walked through 2 of them. |
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