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-   -   SH3/4 ships for SH5 (https://www.subsim.com/radioroom/showthread.php?t=174200)

TheDarkWraith 08-27-10 11:55 PM

SH3/4 ships for SH5
 
Ok so I was bored this Friday night. I made a revised 'tool' to help some people :03: and then I was looking for something else to do. Ealier I figured out how to change skins on the SH5 ships and that got me thinking, why can't we use SH3/4 ships? In about 5 mins I whipped this up:
http://www.subsim.com/radioroom/pict...pictureid=2979

Yes, that is the PT Elco boat from SH3! It's missing a lightmap and crew and can't cast shadows but it is a fully working ship from SH3 in SH5. The guns are missing also but that's because I didn't 'move' them over from SH3 into SH5. I was just looking to see if it would even work. Now that I know it works I'll have to dig into this deeper :D

Wolfling04 08-28-10 12:00 AM

sounds like a GIANT merchant ship mod may be in the works.

YAY:D

Madox58 08-28-10 12:03 AM

It can be done as I showed awhile back.
:03:

http://www.subsim.com/radioroom/showthread.php?t=170937

TheDarkWraith 08-28-10 12:05 AM

Quote:

Originally Posted by Wolfling04 (Post 1479306)
sounds like a GIANT merchant ship mod may be in the works.

YAY:D

it's VERY possible. Lots of work but definitely possible. Many things have to be verified like zone files, the .dsd file, etc. but that's just a time thing. The 'core' ship works and that's the most important thing.

TheDarkWraith 08-28-10 12:06 AM

Quote:

Originally Posted by privateer (Post 1479307)
It can be done as I showed awhile back.
:03:

http://www.subsim.com/radioroom/showthread.php?t=170937


sure can! Now the most time consuming thing is going to be validating the .dsd file, the .zon file, and the .eqp file. I see many things needing import from SH3 into SH5 for most of these ships to render correctly (lights, guns, etc.)

Madox58 08-28-10 12:16 AM

Guns from the GR2 files work if the eqp is updated.
But they have no one manning them?
:haha:

I've never seen a Gun crew on a Merchant or Warship!
Has anyone?
Any screenshots?
:hmmm:

TheDarkWraith 08-28-10 12:24 AM

Quote:

Originally Posted by privateer (Post 1479313)
Guns from the GR2 files work if the eqp is updated.
But they have no one manning them?
:haha:

I've never seen a Gun crew on a Merchant or Warship!
Has anyone?
Any screenshots?
:hmmm:

I've noticed that also. That's why I'm thinking of importing the guns and animations from SH3 and seeing what happens.

Wolfling04 08-28-10 12:28 AM

in SH5 right?, i haven't either, just had a run in with 4 DD's no one manning the guns, same for a armed merchant i came across 2 days ago:nope:

TheDarkWraith 08-28-10 12:30 AM

just to ensure that the PT Elco boat wasn't just a fluke thing I picked a nice big juicy ship from SH3 - the LST. Here is the SH3 LST, the SH3 PT Elco and the SH5 VIIA:
http://www.subsim.com/radioroom/pict...pictureid=2980

TheDarkWraith 08-28-10 12:45 AM

cool. WEPS properly identified the LST and it appears in the rec manual (although I have it classed wrong but that's an easy fix):
http://www.subsim.com/radioroom/pict...pictureid=2981

NavanCarver 08-28-10 12:47 AM

Hi, im new around here, but thanks TDW for your effords in here... and like Wolfling says: YAY :D

Stormfly 08-28-10 12:49 AM

very important projekt, born of boredom :D

long live the Merchant Fleet :yeah:

THE_MASK 08-28-10 01:24 AM

When using goblin editor what is the ''save as granny ids'' .

Turtle01 08-28-10 01:38 AM

Thank you guys !
WOW :yeah: its getting better and better

Greets
Turtle

robbythesub 08-28-10 03:01 AM

I can feel something great coming to SH5 here guys, hope you have the time to continue it.
I have memories of the large merchant mod in SH3 that went on and on and on and on.....!

:yeah:


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