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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Stowaway
Posts: n/a
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I'll dig around for the ID's after I finish changeing the UV's for SteelViking.
The Granny Exporter creates them when exporting from the 3D application. All GR2 files in all Games I've checked have ID's like that. |
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#122 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#123 |
Black Magic
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I've done it!!
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#124 |
Navy Seal
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![]() ![]() ![]() ![]() always knew you would do it ![]() |
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#125 |
Black Magic
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Took literally hundreds of times trying to figure out the right combination. Now that I know how it's done it's easy to do
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#126 |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
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LMAO, as i said you should just make a new game.
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#127 |
Black Magic
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I'll have the PT Boat available for testing here soon
![]() I've shelled it and fired torpedoes at it. All exploded on contact ![]() |
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#128 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I knew it that you will pop up a solution one day ![]() |
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#129 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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![]() ![]() Does this mean that we will have more variety of ships in SH5 soon? It's about time! Because I just sank my 1 millionth Liberty Cargo vessel ![]() Thank you TDW!
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***THE GENERAL*** |
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#130 |
Black Magic
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I took the PT Elco boat from SH3 and ported it to SH5 using my new method that I figured out for .dat files. This method will allow ships/airplanes/units from SH3/4 to be imported into SH5
![]() Here is my attack on the PT Elco using a torpedo: Here are the 2 PT Elco boats docked: Here is my torpedo about to impact one of them: The blast from the torpedo sent the PT Boat flying ![]() Here it is taking on water and sinking: Underwater shot of the sinking: Notice the messagebox entry on the bottom right: WEPS: Torpedo Patrol Boat sunk at position: ....... ![]() Now it's not going to be easy to import SH3/4 units into SH5 because the .zon file is NOT compatible! I had to redo ALL the spheres and boxes for this unit. There is still more work to do on it (the .eqp entries and the .sns entries) but the 3D model renders in SH5 using DAT files and has a working collision model now!! ![]() |
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#131 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() ![]() ![]() Impatient to test that |
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#132 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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Hey, pretty good news man.
I agree with the General it's about time new units can be imported into the poor SH5... If you can bring some life into this game, the fact that you'll not be using state of the art GR2 format for your files doesn't matter too much (I think), you'll have done your share of the work ! ![]() Good luck importing more units !
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#133 |
Black Magic
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That PT Elco boat is only 35 tons. A torpedo will blow it completely out of the water (with SH5 stock torpedo settings)
![]() Now I know there is going to be lots of questions as to how I made this work. It's really quite simple when you follow the correct pattern of how the .dat file has to be structured and the file structure itself has to be structured. I'll try to have something put together as to how to do it soon. Problem is I fly out to Denver tomorrow morning and I don't have much time. I'm just lucky I got it sorted out and working with .dat files ![]() ![]() |
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#134 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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Related: http://www.subsim.com/radioroom/show...173092&page=22
![]() ![]() we see light at the end of tunnel. ![]() |
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#135 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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![]() Quote:
Be bored more often! ![]()
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