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Old 08-31-10, 12:47 AM   #1
Reece
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Don't know if this is any help but Ducimus has done a mod (Nine Delta Two), for SH4, this includes the Kriegsmarine Grid map, might also be in OM, I think it was done by karamazovnew, can this be adapted?
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Old 09-02-10, 06:04 PM   #2
skwasjer
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If you overlay the grid in the map, the lines/text will be huge when zoomed in... Additionally, you will also see it in the TAI map (I guess anywya), so I don't think that's a good solution. There two things I can think of:

a) make another menu layer of the map, drop a massive texture on it with the grid, and slide it according to sub/map position (UnitContactWrapper), optionally scripting in different textures with different zoom levels.
b) better is to hook the render pipeline (very much possible, without need for injectors). Yet still this is more difficult because there are other objects displayed over the map, so besides hooking D3D you will also have to hook the function that renders the map. But performance wise (no need for a huge texture, and lines/text can be scaled with zoom, by using native D3D calls) it is a much better option.

So, who gives it a shot

Last edited by skwasjer; 09-02-10 at 06:36 PM.
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Old 09-02-10, 09:19 PM   #3
Ducimus
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Quote:
Originally Posted by Reece View Post
Don't know if this is any help but Ducimus has done a mod (Nine Delta Two), for SH4, this includes the Kriegsmarine Grid map, might also be in OM, I think it was done by karamazovnew, can this be adapted?
This one?

It can only be adapated if the data/menu/kgrid functionality from SH4 still works. Which, from the sounds of things in this thread, no longer works. If it had, people would have been posting screenshots already. (edit: and yeah, pretty sure it's in OM, cause I got the file from Lurker)
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Old 09-02-10, 09:32 PM   #4
Sailor Steve
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The map in SH4 UBM is the best I've seen, rescaling itself as you zoom in, and increasing the detail until it gives you the full 4-digit grid (i.e. BE 2177).

I'm amazed to read that they dumped that from SH5. It was just about perfect.
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Old 09-02-10, 09:42 PM   #5
THE_MASK
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I remember the devs having a poll on subsim about how much computer memory people had , maybe this is why lots of stuff is dumped from the game .
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Old 09-03-10, 06:02 AM   #6
Seeadler
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Quote:
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I'm amazed to read that they dumped that from SH5.
The gridsystem would have been too confusing for the gamer audience, Ubisoft had in mind with this game
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Old 09-05-10, 12:37 AM   #7
Capt Jack Harkness
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Quote:
Originally Posted by Seeadler View Post
The gridsystem would have been too confusing for the gamer audience, Ubisoft had in mind with this game
Haha, no kidding. Any idea if any of their target audience actually played/enjoyed the game?
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