reaper7 |
05-28-10 03:19 PM |
Its a waste of time Lads, tried it long ago editing the raw map1 and raw map2.
While you can place lines and stuff on the Map. In game its scalled up while zooming so by the time you get to sub level your 1 pixel line is almost a mile wide :nope:.
Also it suffers from the same problem as the TAI map where it is only displays at certain zoom levels. I have edited the display single item at zoom levels but it has no effect in game via the terrain.cfg file strange as editing the zoom levels in the same file works. :damn:
Tarrain.cfg
Code:
[TerrainMaps]
MapsNo=3
InitialZoom=40000
[Map1]
Format=raw
Resolution=4320,2160,10000; map width,height(in pixels) and density(meters per pixel)
ZoomLevels=40000,20000,10000,4000; meters per pixel
Tiles=1,1
File=data\Terrain\Maps\Map1\4320_2160.raw
[Map2]
Format=raw
;Format=rle
Resolution=21600,10800,2000; map width,height(in pixels) and density(meters per pixel)
ZoomLevels=2000,1000,500; meters per pixel
;Tiles=1,1
Tiles=9,18
File=data\Terrain\Maps\Map2\21600_10800.raw
;File=data\Terrain\Maps\Map2\Tile_%03d_%03d.rl
[Map3]
Format=data
Resolution=216000,108000,200; map width,height(in pixels) and density(meters per pixel)
;ZoomLevels=200,100,50,20,10,5,2,1; meters per pixel
ZoomLevels=200,100,50,20,10,4,2,1; meters per pixel
InitialZoom=10
SymbolZoom=20;units are drawn as symbols from this zoom up
Tiles=360,180
If you notice map3 is Data type not Raw :
[Map3]
Format=data
This is the zoom levels used in the Map and the TAI Map and is hardcoded so any changes to the cfg file are ignored regarding the dispaly of the symbol zoom (Sub icon at very close zoom levels). Taken from the Maps.cfg
Code:
[MAPS]
MapsNb=2
;materials
Mat0=0x09,0x0B;default
Mat1=0x09,0x0B,data/menu/gui/ContLine.tga
Mat2=0x09,0x0B,data/menu/gui/DashLine.tga
Mat3=0x09,0x0B,data/menu/gui/Degrees.tga
Mat4=0x3B,0x0B,data/menu/gui/Units/Torp.tga
Mat5=0x3B,0x0B,data/menu/gui/Units/Selection.tga
Mat6=0x3B,0x0B,data/menu/gui/Units/ShipDestroyed.tga
Mat7=0x3B,0x0B,data/menu/gui/Units/AirDestroyed.tga
Mat8=0x3B,0x0B,data/menu/gui/Units/City.tga
Mat9=0x3B,0x0B,data/menu/gui/Units/Important.tga
Mat10=0x09,0x0B,data/menu/gui/DashLine2.tga
;units military symbols
;MatSymbXY where X digit means the type of the unit/convoy and Y digit is the size of the convoy (0 for small, 1 for medium and 2 for large)
MatSymb00=0x3B,0x0B,data/menu/gui/Units/UnitWShip.tga
MatSymb01=0x3B,0x0B,data/menu/gui/Units/UnitWShip.tga
MatSymb02=0x3B,0x0B,data/menu/gui/Units/UnitWShipM.tga
MatSymb03=0x3B,0x0B,data/menu/gui/Units/UnitWShipL.tga
MatSymb10=0x3B,0x0B,data/menu/gui/Units/UnitMShip.tga
MatSymb11=0x3B,0x0B,data/menu/gui/Units/UnitMShip.tga
MatSymb12=0x3B,0x0B,data/menu/gui/Units/UnitMShipM.tga
MatSymb13=0x3B,0x0B,data/menu/gui/Units/UnitMShipL.tga
MatSymb20=0x3B,0x0B,data/menu/gui/Units/UnitSub.tga
MatSymb21=0x3B,0x0B,data/menu/gui/Units/UnitSub.tga
MatSymb22=0x3B,0x0B,data/menu/gui/Units/UnitSubM.tga
MatSymb23=0x3B,0x0B,data/menu/gui/Units/UnitSubL.tga
MatSymb30=0x3B,0x0B,data/menu/gui/Units/UnitAir.tga
MatSymb31=0x3B,0x0B,data/menu/gui/Units/UnitAir.tga
MatSymb32=0x3B,0x0B,data/menu/gui/Units/UnitAirM.tga
MatSymb33=0x3B,0x0B,data/menu/gui/Units/UnitAirL.tga
MatSymb40=0x3B,0x0B,data/menu/gui/Units/UnitLand.tga
MatSymb41=0x3B,0x0B,data/menu/gui/Units/UnitLand.tga
MatSymb42=0x3B,0x0B,data/menu/gui/Units/UnitLandM.tga
MatSymb43=0x3B,0x0B,data/menu/gui/Units/UnitLandL.tga
;A map is represented using a measure unit
;Position is relatively to left,top corner (in pixels)
;Resolution is the whole dimension of the map (in pixels)
;A map is divided in major squares and each major square is divided also in minor squares. A minor square has 1x1 units
;Effective map will have, on each axe, MajorSqr*MinorSqr*PixPerUnit; the rest is considered map border
;ZoomLevels are given in meters per unit
[Map0]
MapID=Navigation_map
Position=0,0
Resolution=1024,768
MajorSqrs=4,3
MinorSqrs=5,5
PixPerUnit=50
ZoomLevels=1,2,5,10,20,50,100,200,500,1000,2000,4000,10000,20000;,40000; meters per pixel;must match zoom levels in data\Terrain\TerMaps.cfg
InitialZoom=200
SymbolZoom=6;units are drawn as symbols from this zoom up
GroupsZoom=100;units are drawn in groups from this zoom up
CityZoomLow=1000;low priority city names are displayed from this zoom down
CityZoomMedium=4000;medium priority city names are displayed from this zoom down
KriegZoom=2000;krieg labels are separated displayed from this zoom up
HarborZoom=50;harbors will be displayed from this zoom up
PreloadTerrainShapes=True
[Map1]
MapID=Tactical_map
Position=0,0
Resolution=100,100
MajorSqrs=4,3
MinorSqrs=5,5
PixPerUnit=50
ZoomLevels=1,2,3,6,10,17,28,48; meters per pixel;must match zoom levels in data\Terrain\TerMaps.cfg
InitialZoom=500
SymbolZoom=6;units are drawn as symbols from this zoom up
GroupsZoom=200;units are drawn in groups from this zoom up
CityZoomLow=4000;low priority city names are displayed from this zoom down
CityZoomMedium=4000;medium priority city names are displayed from this zoom down
KriegZoom=2000;krieg labels are separated displayed from this zoom up
HarborZoom=500;harbors will be displayed from this zoom up
PreloadTerrainShapes=False
I chanded the value from 4 to 6 with no effect, 4 was stock.
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