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Old 08-28-10, 07:58 AM   #14
SteelViking
The Old Man
 
Join Date: Mar 2010
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Quote:
Originally Posted by TheDarkWraith View Post
I'll you what, I need a couple of helpers for this. It's a pretty large scale endeavor and I don't feel like doing all the work myself. I'll do the hex work part of it but there's other work that others can do.
Lightmaps need to be made - I think SteelViking can do/show others how to do? Cfg files need edited and some other stuff.
If you all want a merchant variety pack then I need some helpers.
I do a lot of work with shadow maps and have become an expert at editing them, but making a new one from scratch.......that will be a difficult task. I assume you are keeping these new ships in .dat format right? When you import these ships, are they utilizing external or embedded textures?

I think that I can make em. The real hard part when it comes to adding the shadow map, is that a UV map will have to be added to the .dat to actually use it, where to use it, and the UV map will have to be set just right to line everything up.
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