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Old 08-25-10, 08:46 AM   #1
DavyJonesFootlocker
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I can't seem to get that F2-F4 external view anymore. Must be a conflict with another mod.
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My Silent Hunter 5 mantra is this......"Torpedo missed, sir!"
A P-400 is a P-40 with a Zero after it.
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Old 08-25-10, 08:48 AM   #2
KarlKoch
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Quote:
Originally Posted by DavyJonesFootlocker View Post
I can't seem to get that F2-F4 external view anymore. Must be a conflict with another mod.
Did you get a conflict warning when enabling with JSGME? If so, then yes, there may be a conflict. Can you please post your loaded mods in order?
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Old 08-25-10, 09:27 AM   #3
DavyJonesFootlocker
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Generic Mod Enabler - v2.5.0.150
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
Capthelms SH5 Audio Mod
Lite Campaign LC 1.2
Shadow Improvement ModLR
MightyFine Crew Mod 1.2.1 Alt w beards
Environment 3.1 MOD
sobers base wave mechanics for SH5 v3
SV&Com Underwater Mod
Menu - Das Boot Underwater Theme
NewUIs_TDC_3_9_2_ByTheDarkWraith
IRAI_0_0_12_ByTheDarkWraith
Critical hits 1.1 Torpedos
Critical hits v 1.2
Enhanced FunelSmoke_by HanSolo78
MoraleMod
NDB,NDH OM#1 - No Dialog Indicator
No Damn Bubbles, No Damn Halo Mod
SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
WoGaDi Mod BetaSix
SteelViking's Interior Mod V1.0
Realistic ammo amount for AA and deck guns
Old Style Explosions V1.1
AilSmoke 1.7
Torpedo Splash
AilClouds 3.0
Window_Lights_Redone_V1
Danevangs Paint Shop 1.0 Type VIIC Pack
Grossdeutscher Rundfunk
NewUIs_TDC_4_0_3_ByTheDarkWraith
sobers hyrophone fix
sobers realistic hydrophone operator SH5
Sobers ambiance sound collection(CMD)
Krauters Automated Scripts
German
MoraleMod2
Danevangs PS 1.0 VIIC-upg Camo Irregular Shapes
German U-Boat Internal Routine SFX
Elite German Black & Copper Torpedo
OPCF_SH5
Luftwaffe Combat Radio Frequency 88.00 MHz
German U-Boat Hydrophone SFX
U-boat Historical Specifications 1.4
More_crew_commands_dialog_v1.04
Feared Hunters 2.1
Speech fixes and additions (german version)
No magic skills v1.5 MCCD compatible
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura.
My Silent Hunter 5 mantra is this......"Torpedo missed, sir!"
A P-400 is a P-40 with a Zero after it.
A proud member of the Wikipedia Haters Club
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Old 08-25-10, 09:33 AM   #4
TheDarkWraith
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why do you have two versions of my UIs mod enabled? And also why isn't IRAI enabled after the last UIs mod? And you're also way behind in the IRAI version....
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Old 08-25-10, 09:47 AM   #5
KarlKoch
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Quote:
Originally Posted by DavyJonesFootlocker View Post
Generic Mod Enabler - v2.5.0.150
[C:\Ubisoft\Silent Hunter 5\MODS]

*snip*
Okay, you need to find out which mod is conflicting there. I suggest to disable and reenable my mod. When you get a warning about a mod conflict, write down which one it is conflicting with. Then disable mine and the one conflicting and reenable mine. If there is again a warning, rinse and repeat until there is no more warning when enabling my mod. Then give me the names and i will see what can be done about that.

Everything else: wow, this is what is being called a modsoup here on subsim, right?
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Old 08-25-10, 09:57 AM   #6
TheDarkWraith
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well we can thin it out some. Can I include this in my UIs mod? I like it very much
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Old 08-25-10, 10:00 AM   #7
KarlKoch
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Quote:
Originally Posted by TheDarkWraith View Post
well we can thin it out some. Can I include this in my UIs mod? I like it very much
Sure, go ahead. I am not sure if it is finished, yet, but i will inform you if there will be new versions.
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Old 09-12-10, 09:19 AM   #8
609_Avatar
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Quote:
Originally Posted by TheDarkWraith View Post
well we can thin it out some. Can I include this in my UIs mod? I like it very much
That would be great! Have you already included this in one of your release versions? I'm off to go check the latest one to see if it's listed.
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Old 09-12-10, 10:09 AM   #9
vickers03
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Quote:
Originally Posted by KarlKoch
I am afraid that at least "Wasserbomben" cannot be fixed at this state, because the game doesn't call the MessageID for that sound. I was afraid it would not work, but since i never got DCs on my boat, i couldn't check.
maybe with scripting
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Old 08-25-10, 10:21 AM   #10
skwasjer
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Quote:
Originally Posted by KarlKoch View Post
Everything else: wow, this is what is being called a modsoup here on subsim, right?
Yummy!


Great mod Karl!
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Old 11-09-11, 10:18 AM   #11
Noobsey
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Quote:
Originally Posted by DavyJonesFootlocker View Post
Generic Mod Enabler - v2.5.0.150
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
Capthelms SH5 Audio Mod
Lite Campaign LC 1.2
Shadow Improvement ModLR
MightyFine Crew Mod 1.2.1 Alt w beards
Environment 3.1 MOD
sobers base wave mechanics for SH5 v3
SV&Com Underwater Mod
Menu - Das Boot Underwater Theme
NewUIs_TDC_3_9_2_ByTheDarkWraith
IRAI_0_0_12_ByTheDarkWraith
Critical hits 1.1 Torpedos
Critical hits v 1.2
Enhanced FunelSmoke_by HanSolo78
MoraleMod
NDB,NDH OM#1 - No Dialog Indicator
No Damn Bubbles, No Damn Halo Mod
SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
WoGaDi Mod BetaSix
SteelViking's Interior Mod V1.0
Realistic ammo amount for AA and deck guns
Old Style Explosions V1.1
AilSmoke 1.7
Torpedo Splash
AilClouds 3.0
Window_Lights_Redone_V1
Danevangs Paint Shop 1.0 Type VIIC Pack
Grossdeutscher Rundfunk
NewUIs_TDC_4_0_3_ByTheDarkWraith
sobers hyrophone fix
sobers realistic hydrophone operator SH5
Sobers ambiance sound collection(CMD)
Krauters Automated Scripts
German
MoraleMod2
Danevangs PS 1.0 VIIC-upg Camo Irregular Shapes
German U-Boat Internal Routine SFX
Elite German Black & Copper Torpedo
OPCF_SH5
Luftwaffe Combat Radio Frequency 88.00 MHz
German U-Boat Hydrophone SFX
U-boat Historical Specifications 1.4
More_crew_commands_dialog_v1.04
Feared Hunters 2.1
Speech fixes and additions (german version)
No magic skills v1.5 MCCD compatible
Does that include some voiceovers from the Das Boot movie?? 'cause that is one thing I'm looking for^^
AND I looovveee that movie.
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Old 03-16-12, 09:46 PM   #12
Dwail
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Hi KarlKoch! I write same post to stormfly, for if one or another can help me, this is the problem:

In my "commands.cfg" :

**********************************
[Cmd436]
Name=Toggle_battle_stations
Contexts=1
HasDelayedExecution=Yes
Key0=0x42,s,"B" ;(Shift+B)
Sound_0=ELO_Weapon,MC_CR_SO_01_A
***********************************

Sound_0=ELO_Weapon,MC_CR_SO_03 *This line add for me, contains the correct sound to deactivate battle stations. But I don't know if is possible incorporate this line to [Cmd436].

I'd like this:

- first push of key (shift+b) for toggle_battle_stations (on)
with Sound_0=ELO_Weapon,MC_CR_SO_01_A

- second push of key (shift+b) for toggle_battle_stations (off)
with Sound_0=ELO_Weapon,MC_CR_SO_03

If possible do it? How?

Last edited by Dwail; 03-16-12 at 09:56 PM.
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Old 03-17-12, 07:13 AM   #13
Dwail
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Quote:
Originally Posted by Dwail View Post
Hi KarlKoch! I write same post to stormfly, for if one or another can help me, this is the problem:

In my "commands.cfg" :

**********************************
[Cmd436]
Name=Toggle_battle_stations
Contexts=1
HasDelayedExecution=Yes
Key0=0x42,s,"B" ;(Shift+B)
Sound_0=ELO_Weapon,MC_CR_SO_01_A
***********************************

Sound_0=ELO_Weapon,MC_CR_SO_03 *This line add for me, contains the correct sound to deactivate battle stations. But I don't know if is possible incorporate this line to [Cmd436].

I'd like this:

- first push of key (shift+b) for toggle_battle_stations (on)
with Sound_0=ELO_Weapon,MC_CR_SO_01_A

- second push of key (shift+b) for toggle_battle_stations (off)
with Sound_0=ELO_Weapon,MC_CR_SO_03

If possible do it? How?
Resolved by Stormfly in his "DBSM" post!.
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Old 01-16-13, 01:47 PM   #14
Navuhodonosor
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Thank you ,I really like it
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