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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Swabbie
![]() Join Date: Nov 2011
Posts: 12
Downloads: 30
Uploads: 0
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AND I looovveee that movie. |
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#47 |
Sailor man
![]() Join Date: Sep 2007
Location: Elche, Spain.
Posts: 43
Downloads: 196
Uploads: 0
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Hi KarlKoch! I write same post to stormfly, for if one or another can help me, this is the problem:
In my "commands.cfg" : ********************************** [Cmd436] Name=Toggle_battle_stations Contexts=1 HasDelayedExecution=Yes Key0=0x42,s,"B" ;(Shift+B) Sound_0=ELO_Weapon,MC_CR_SO_01_A *********************************** Sound_0=ELO_Weapon,MC_CR_SO_03 *This line add for me, contains the correct sound to deactivate battle stations. But I don't know if is possible incorporate this line to [Cmd436]. I'd like this: - first push of key (shift+b) for toggle_battle_stations (on) with Sound_0=ELO_Weapon,MC_CR_SO_01_A - second push of key (shift+b) for toggle_battle_stations (off) with Sound_0=ELO_Weapon,MC_CR_SO_03 If possible do it? How? Last edited by Dwail; 03-16-12 at 09:56 PM. |
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#48 | |
Sailor man
![]() Join Date: Sep 2007
Location: Elche, Spain.
Posts: 43
Downloads: 196
Uploads: 0
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#49 |
Engineer
![]() Join Date: Feb 2012
Location: Belgrade
Posts: 215
Downloads: 54
Uploads: 0
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Thank you ,I really like it
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#50 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Is this mod compatible with the latest NewUI version (7_1) or is it included in TDW's UI mod?
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#51 | |
Ace of the deep .
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http://www.subsim.com/radioroom/showthread.php?t=192374 |
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#52 | |
Navy Seal
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![]() Could you tell if hydro man is really annoucing all depth charges with it? And destroyer attack run? Just because the author didn't know if it was working ![]() |
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#53 |
Ace of the deep .
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#54 |
Navy Seal
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Ah, Ok...Thanks.
That' s a shame we can't have those features in SH5 imo ![]() |
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#55 |
Ace of the deep .
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#56 |
Planesman
![]() Join Date: May 2010
Location: Vermont, USA
Posts: 186
Downloads: 492
Uploads: 0
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I'm using the German version of this mod. (Using German Voices in game.)
But the sonar man says some things in English. Anyone else having this issue?
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My Mod Soup and System Specs. "Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety." Benjamin Franklin, Historical Review of Pennsylvania, 1759 AB1TA |
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#57 |
Nub
![]() Join Date: Feb 2012
Posts: 2
Downloads: 56
Uploads: 0
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I'm sorry if this has been discussed here or in another thread recently, but it's something that has been bothering me a lot lately. I hate the chief of the sub and his voice files. Things like "extreme speed ahead" and the insanely repetitive "dive planes" voice have driven me to look at the files to see what can be done. Has anyone modded or even recorded new voices for the chief so that they are more correct and less annoying? I'm going to redownload SH3 to see if I can pull some voice files from it since that is my favorite game in the series (with modded SH5 being pretty close as I work on adding more).
Edit: It seems that the files exist in a similar format for SH3, so it may be as simple as replacing the worst offenders in the right folders with correctly named files. I hate to say it looks like a few months of work to have something worth sharing, and I guess it would break some rules for a release here that simply takes files from another game and uses them in SH5. Last edited by texasmed; 04-29-13 at 01:37 AM. |
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#58 |
Navy Seal
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You can use all sounds files and switching them from SH3/4/5...as far as they have same name, and same command config in your game.
There are many sounds files in data/sound/speech/WatchOfficer...be sure to replace the good ones!
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#59 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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PMd KarlKoch for any assistance he can give me on adding more commands.cfg voice additions.
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JSGME help links and common error solutions |
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