SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-23-10, 02:34 PM   #18
Decoman
Frogman
 
Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
Default

Exactly how is the game making the uboat flow with the ocean surface? Does anyone know or have a qualified opinion?

I imagine that the uboat would be best off by being elevated up and down with the height of a wave, but also dampened by the scale of the wave so that the uboat doesn't elevate to the crest of the waves. So by the time the crest has reached its peak height, the uboat would still be moving sluggishly upwards.

Hm, maybe modified by the actual wave height as well. So that smaller waves doesn't make the uboat jump up and down with the numerous small crests of the waves in a rather calm ocean.

I don't know I thought this made sense.
Decoman is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:10 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.