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Old 04-23-10, 04:19 PM   #1
Kromus
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Join Date: Mar 2007
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Look at this



Explanation

Black and red line - behavior of sub during storm
Blue line - theoretical sea level (when wind is calm)
Orange line - difference

Now what I was thinking here...

My theory is that mass of submarine isn`t enough simulated here. As you can see on first graph, when sub is falling into water, it does not fall enough (difference between orange lines above and below sea level ).
All we can do here is that we are trying to compensate this by adding mass into *.sim files of submarine (sub gets heavier so it falls down a bit faster). But this also negatively affects buoyancy so we are loosing control at higher depths and can`t hold depth at low speeds.

I think that developers should change "mass and gravity algorythm" to simulate more fluid falling into water (under theoretical sea level) as you can see on second graph where differences between orange lines above and below theoretical sea level are not as big as on first one.

I hope you understood a bit what i was trying to explain - sub isn`t reacting too good on gravity effect (wave throws it out of water, which is ok, but doesn`t fall back as it should) that should be under theoretical sea level = it acts like "sub on rails" = it isn`t falling into water as deep as it should and looks like it`s flying...

P.S.: Those 2 graphs aren`t exact, I was just trying to explain my theory they were painted really fast
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Old 04-24-10, 08:10 AM   #2
HanSolo78
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Join Date: Apr 2005
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@Kromus

Explained in a good way!
I also think that with mods it is not possible to make it any better than now... at least with the tools we have got now.
Maybe the behaviour will be reworked... but I doubt that.
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Old 04-24-10, 09:19 AM   #3
Akula4745
Convicted Ship Killer
 
Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
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Many thanks for this fine mod... great video preview too!
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Akula4745



"If you sit by the river long enough... the body of your enemy will float by -- SunTzu"
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Old 04-30-10, 11:20 AM   #4
KillerTube
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Quote:
Originally Posted by Kromus View Post
Look at this



Explanation

Black and red line - behavior of sub during storm
Blue line - theoretical sea level (when wind is calm)
Orange line - difference

Now what I was thinking here...

My theory is that mass of submarine isn`t enough simulated here. As you can see on first graph, when sub is falling into water, it does not fall enough (difference between orange lines above and below sea level ).
All we can do here is that we are trying to compensate this by adding mass into *.sim files of submarine (sub gets heavier so it falls down a bit faster). But this also negatively affects buoyancy so we are loosing control at higher depths and can`t hold depth at low speeds.

I think that developers should change "mass and gravity algorythm" to simulate more fluid falling into water (under theoretical sea level) as you can see on second graph where differences between orange lines above and below theoretical sea level are not as big as on first one.

I hope you understood a bit what i was trying to explain - sub isn`t reacting too good on gravity effect (wave throws it out of water, which is ok, but doesn`t fall back as it should) that should be under theoretical sea level = it acts like "sub on rails" = it isn`t falling into water as deep as it should and looks like it`s flying...

P.S.: Those 2 graphs aren`t exact, I was just trying to explain my theory they were painted really fast
You got it, same as sh4. Can only go so far before it starts looking funky.
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