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Old 04-24-10, 08:10 AM   #46
HanSolo78
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@Kromus

Explained in a good way!
I also think that with mods it is not possible to make it any better than now... at least with the tools we have got now.
Maybe the behaviour will be reworked... but I doubt that.
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Old 04-24-10, 09:19 AM   #47
Akula4745
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Many thanks for this fine mod... great video preview too!
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Old 04-24-10, 10:06 AM   #48
raymond6751
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Default Great stuff

Just another example of how modders take a so-so game and make it a winner.

Thank you
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Old 04-30-10, 11:18 AM   #49
KillerTube
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Works great for me. Thanks for doing it, saved me the work lol. Installed sh5 a week ago and already such a great selection of mods out. If it wasnt for the community I'd still be playing sh4. Thanks everyone. Keep it up
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Old 04-30-10, 11:20 AM   #50
KillerTube
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Quote:
Originally Posted by Kromus View Post
Look at this



Explanation

Black and red line - behavior of sub during storm
Blue line - theoretical sea level (when wind is calm)
Orange line - difference

Now what I was thinking here...

My theory is that mass of submarine isn`t enough simulated here. As you can see on first graph, when sub is falling into water, it does not fall enough (difference between orange lines above and below sea level ).
All we can do here is that we are trying to compensate this by adding mass into *.sim files of submarine (sub gets heavier so it falls down a bit faster). But this also negatively affects buoyancy so we are loosing control at higher depths and can`t hold depth at low speeds.

I think that developers should change "mass and gravity algorythm" to simulate more fluid falling into water (under theoretical sea level) as you can see on second graph where differences between orange lines above and below theoretical sea level are not as big as on first one.

I hope you understood a bit what i was trying to explain - sub isn`t reacting too good on gravity effect (wave throws it out of water, which is ok, but doesn`t fall back as it should) that should be under theoretical sea level = it acts like "sub on rails" = it isn`t falling into water as deep as it should and looks like it`s flying...

P.S.: Those 2 graphs aren`t exact, I was just trying to explain my theory they were painted really fast
You got it, same as sh4. Can only go so far before it starts looking funky.
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Old 08-19-10, 03:09 AM   #51
Ragtag
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Quote:
Originally Posted by HanSolo78 View Post
Hi guys!




This mod changes the wave simulation and the behaviour of the subs riding the waves.

A small example of version 1.0:




Download:

Latest version 1.1
-fixed subs could not hold depth

Here: http://www.filefront.com/15796307/Im...itch-V1.1.rar/
I would like that maintain depth fix only. Could you provide some info on what you edited in the sim file and which values you used?

Thanks
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Old 08-25-10, 01:30 AM   #52
HanSolo78
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Hi Ragtag!

This has to do with the drag and draught values.
The difference has to be a spec. value if I remember right.
Just have a look at my files!

greetings
Han
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Old 09-30-10, 05:48 AM   #53
schnorchel
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Hi Thank you for this mod! is it compatible with u-boat historical specification 1.4?
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Old 10-01-10, 07:33 AM   #54
andycaccia
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Quote:
Originally Posted by Ragtag View Post
I would like that maintain depth fix only. Could you provide some info on what you edited in the sim file and which values you used?

Thanks
Hi if you want a mantain depth fix only, I suggest you to take a look and maybe try my depth fix. See this thread..

http://www.subsim.com/radioroom/showthread.php?t=174129
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Old 02-11-11, 07:17 AM   #55
aeonsan
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Download unavailable on all existing mirrors?
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Old 02-11-11, 09:41 AM   #56
Rowddy
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can confirm links no longer work atm
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Old 02-11-11, 10:08 AM   #57
Sailor Steve
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Sorry, I didn't realize we didn't have it here at Subsim Downloads.

Here you go!
http://www.subsim.com/radioroom/down...o=file&id=2992
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Old 02-11-11, 10:35 AM   #58
NeonsStyle
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Hey Stoiamn,

Can you fix the link please? File Not Found.

I'd love to see freak waves too... also would love
to see more rolling, and some way to control the
listing of the boat (shifting ballast maybe). My boat
has a permament list of 2-3 deg port.

However, there is one huge thing missing, and
that is a Wet Look to the boat... all that water
washing over a permadry boat just doesn't look
right... how about fading reflectivity or something like
that? ie fading if it's dry for x time.
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Old 02-11-11, 10:39 AM   #59
stoianm
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Hi,

This one is the same as TDW FIX?

Thanks!
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Old 02-11-11, 10:40 AM   #60
stoianm
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Quote:
Originally Posted by Venus View Post
Hey Stoiamn,

Can you fix the link please? File Not Found.

I'd love to see freak waves too... also would love
to see more rolling, and some way to control the
listing of the boat (shifting ballast maybe). My boat
has a permament list of 2-3 deg port.

However, there is one huge thing missing, and
that is a Wet Look to the boat... all that water
washing over a permadry boat just doesn't look
right... how about fading reflectivity or something like
that? ie fading if it's dry for x time.
Sory but i do not understand what link are you talking about
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