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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Silent Hunter
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There are no cruise missiles in ww2, you obviously know nothing about ww2 submarine simulations. I would recommend you read these: http://www.amazon.com/Hitlers-U-Boat...9264191&sr=8-1 http://www.amazon.com/Hitlers-U-Boat...tt_at_ep_dpi_2
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#32 | |
Engineer
![]() Join Date: Mar 2005
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BTW, there was at least one cruise missile in WW2: The V1 ![]() It could be fired either from ground or from planes. It was gyroscopically controlled (like a torpedo) and had a simple device to calculate the distance travelled using the airspeed. Upon reaching a pre-determined distance it simply entered a straight dive. No terminal guidance. It flew under its own power at about 650 km/h till the engine (an advanced, yet cost effective pulsejet) died out for lack of fuel; from there it continued to glide under its own intertia. It was quite easy to shot down because of its straight path and because, once the engine stopped, its speed decreased to a point interception was easy for a fast fighter of the era.
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#33 |
Rear Admiral
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Wait a second a V1 launched from an airplane ?
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#34 | |
Silent Hunter
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so was I...
![]() There was also glide-bombs developped by the Luftwaffe which were similar to modern guided munitions: ![]() even saw action: Quote:
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#35 |
Engineer
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Some Heinkel HE111 and Junkers JU89, at the end of their operational life and outclassed by the latest fighters, were converted to this purpose.
After France was taken back, Germany lost the necessary bases to attack England. Not to mention that, while the massive concrete bunkers could resist allied bombings (they even tried those 10000 lbs bombs) a plane is a much better launching platform. It's small, it can change location very fast and you don't know from which direction the missile is coming till it's too late. In the Mediterranean sea, the Germans also tested the first TV guided missiles. I think an US merchant was the first victim of this weapon. More infos and photos can be seen at Luftarkiv.de
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#36 | ||
Eternal Patrol
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#37 | |
Ace of the Deep
![]() Join Date: May 2005
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I think...given the time and money.... the devs could do GREAT things with SH5..... but Im also sure Ubi will never release the rights to the engine or title.... |
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#38 | |
Ace of the Deep
![]() Join Date: May 2005
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As far as map contacts go..... out of the three weekends now that I have owned the game, I havent been able to play 2 of them... and I got about 5 hours into my first patrol (after the lackluster tutorial) and realised my options had defaulted to Easy mode even after I set them to HARD (with no map contacts). |
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#39 | ||
Ace of the Deep
![]() Join Date: May 2005
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Then when I did get to play I realized the Options reset themselves to EASY after I started the mission, even though I set them to HARD, and cant be reset unless your in port (Another Ubi=FAIL).... Quote:
On the plus side I do like the idea of the RPG elements.... but not if they are poorly developed (as they are in SH5). Best to make the sim good, work the bugs out, BETA TEST...then add a half baked RPG element. I think most vets would have been happy with a re-vamped SH4 engine with bugs worked out rather than this bug ridden release. But this thread was started by the OP asking for an opinion on if SH5 is the beginning or the end of the SH franchise...I gave my opinion. |
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#40 |
Loader
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Well, on the bright side, with all arcade aspects (or should I say the unrealistic WW2 era detection gear enabled) the game is a good platform for a nuke sub mod. Like the ones done for SH4.
So maybe this game is written to transcend more than just one time frame, though the time frame it's originally written for is limited in its scope. ![]() Relying on modders of course. Has Ubi said anything yet about fixing some more of the bugs? |
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#41 |
Watch
![]() Join Date: Apr 2007
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I think people have forgotten how bad SH4 was when it arrived, and how even after the mission pack, it was STILL bugged to high heaven. It looked fantastic, and had a lot of good aspects, but it was not realistic. Remember pulling the plug on the type IX and being able to dive in seconds?
Silent Hunter III was bugged, and its only due to the removal of starforce (remember how contentous THAT was) and modding by the community that made it playable? Or how bugged Silent Hunter II was, how nobody played it after Silent Hunter II arrived? There was only one near flawless example in the franchise, and that was Silent Hunter I. So somehow concluding that due to the bugs, the copy protection and that x y or z is not available without being modded in, avoids the fact that franchise has survived thus far with all those problems already. Is the end of the franchise? Perhaps, but im not reaching for the livebelt yet. The game is very largely stable, playable, fun (which GWX for all its realism sometimes is not.). Realistic? I think its better in some ways than previous versions. It actually seems possible to attack on the surface at night, whereas before in previous versions they could see you coming form 10 miles away and had to conduct a submerged night attack. It has potential for the future. As far as I can see, its potential lies more in the communities hands than Ubisoft. Its a step up from SH4. Best yet? No, but I think if its given a chance it might just be another SH3. Whether the community wants to give it a chance its another matter. Im having fun. Surprisingly good fun considering how nearly everyone slammed this game only 5 minutes after it came out. |
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#42 | ||
Silent Hunter
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Neither this interface nor that in any subsim is realistic. An interface is purely an artificial construct to allow the player to play the game. To argue that the "screens" in SH3 are more "realisitic" than the "screens" in SH5 is ludicrous. Quote:
I also chose to provide my honest opinion on SH5 and the future of the SH series. You chose to personally criticize my opinion with irrelevant and false issues, on which I corrected you. I don't understand why the posters who have a negative opinion of SH5 always feel the need to attack those that provide a positive opinion. Are you afraid that the average player will see through the feebleness of your arguments?
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#43 | |
Medic
![]() Join Date: Jan 2002
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But at least in SH4, map updates only give the basics. Now here you get magical "they will detect you inside this circle but not outside it" information? There's a lot of potential under the hood of the new engine, but it will take a while for the modders to put it into actual use. |
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#44 |
Rear Admiral
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Huh I thought the V1 was a monstorus thing at least twice the size of an HE111 maybe I was wrong.
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#45 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
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![]() and this: ![]() On the left is the V1, on the right is a Spitfire.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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