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Old 03-22-10, 11:42 AM   #1
SteamWake
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Originally Posted by msxyz View Post
Some Heinkel HE111 and Junkers JU89, at the end of their operational life and outclassed by the latest fighters, were converted to this purpose.
Huh I thought the V1 was a monstorus thing at least twice the size of an HE111 maybe I was wrong.
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Old 03-22-10, 11:53 AM   #2
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Huh I thought the V1 was a monstorus thing at least twice the size of an HE111 maybe I was wrong.
This should give you some idea of size.

and this:

On the left is the V1, on the right is a Spitfire.
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Old 03-22-10, 12:52 PM   #3
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Huh I thought the V1 was a monstorus thing at least twice the size of an HE111 maybe I was wrong.
It sounds like you're thinking of the V2 which was big. It stood about 50 feet high and launched vertically like a conventional rocket.

It was one of my first Estes model rockets I built as a kid. I always thought of it as the epitomy of what a rocket should look like.
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Old 03-22-10, 01:08 PM   #4
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I think it's safe to say a standard interface has been established over the years...first by Silent Service in 1984 and it has continued to this day. Is it real? Is your computer a submarine?

Efforts were made to make the interface (stations) as realistic looking and functional as possible in SH3 and SH4. Personally if Ubi wants to dick around with the interface that's fine but they should have made the new interface optional so you could go to the realistic controls if you wish.

The new Star Wars Millenium Falcon edition of Silent Hunter 5 attack map is an anachronism. The chart reminds me of the holograph the Rebel base had showing how soon before the Death Star would be able to attack the moon. Somehow I don't feel like it's WW2 at that point.

I'm sure from a strictly functional standpoint it's wonderful but it detracts from being a submarine simulation. Once the modders figure out how to remove it and restore the standard stations, it will be much better.

I still think the best thing to do with SH5 is use it to create a modern version of SH3 and SH4. But better to wait for Ubisoft to release another Beta of the Pacific Theater and save the modders a lot of work. Then we can have "new" SH3 and SH4 simulations.

It would also be great if there is a way to strip out or disable the whole crew interaction thing. Leave in the part where you can walk around the sub and browse life on a submarine when you're bored. As a working interface I think it's falling on its face. Turns it into a submarine captain simulation instead of a submarine simulation.
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Old 03-22-10, 01:21 PM   #5
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It would also be great if there is a way to strip out or disable the whole crew interaction thing. Leave in the part where you can walk around the sub and browse life on a submarine when you're bored. As a working interface I think it's falling on its face. Turns it into a submarine captain simulation instead of a submarine simulation.
(1) I think that is what Elenaiba meant in his post when he spoke of his teams design goal not necessarily being the same that people may have expected the game to be. I think what they had in mind is quite logic, i.e. to increase the immersion to a "Das Boot" like level you need a human component, i.e. you have to leave the submarine sim and make it a caption or crew simulation included. They may or may not have wanted to provide what most people here at subsim wanted it to be (see Neals review).

(2) I do have servere doubts about this trend to online games. Many games, like this play as well or even better as single player. Especially when you enjoy hours of running around a convoy to get into attack position with little action -- how many online players would join that? Many other games suffer from the same problem, and the AI in WITP-AE for my taste should have received more attention than it obviously did. But developing a strong AI is brain and cost intensive, and something that unlike eye-candy doesn't immediately show and support the sales factor.
However, many gamers may not have the time to join online games, and depend on others for playing. I think it is a nice addition to have, but if you build on only that, you will definitely loose a lot of customers.
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Old 03-22-10, 01:56 PM   #6
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(1) I think that is what Elenaiba meant in his post when he spoke of his teams design goal not necessarily being the same that people may have expected the game to be. I think what they had in mind is quite logic, i.e. to increase the immersion to a "Das Boot" like level you need a human component, i.e. you have to leave the submarine sim and make it a caption or crew simulation included. They may or may not have wanted to provide what most people here at subsim wanted it to be (see Neals review).

(2) I do have servere doubts about this trend to online games. Many games, like this play as well or even better as single player. Especially when you enjoy hours of running around a convoy to get into attack position with little action -- how many online players would join that? Many other games suffer from the same problem, and the AI in WITP-AE for my taste should have received more attention than it obviously did. But developing a strong AI is brain and cost intensive, and something that unlike eye-candy doesn't immediately show and support the sales factor.
However, many gamers may not have the time to join online games, and depend on others for playing. I think it is a nice addition to have, but if you build on only that, you will definitely loose a lot of customers.
I personally do not want a sub captain simulation. Getting the crew to do their job is part of the day to day life on board and there will be good days and bad. That can be just as easily simulated with a randomizing function. Just as I do not play FPS games that are third person view (like Lara Croft for example). I prefer to see through my own eyes so the screen represents what I am seeing while onboard. I think having to run around the entire submarine to get things done is not simulating anything but that's just me.

As far as submarine simulations as experienced on a computer, I think they are the perfect companions for each other. A sub sim is the ultimate strategy game. You can sit down with a cup of coffee and for hours take in information and plan ahead. It is quite immersive in an intellectual way which is why I'm not so bent on the eye-candy.

There are two types of games out there...one is instant gratification (consoles are perfect for these games)...the other is intellectual and can include FPS if the AI is halfway decent. Simulations are obviously intellectual games.
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Old 03-22-10, 02:14 PM   #7
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I think having to run around the entire submarine to get things done is not simulating anything but that's just me.
On that last point, I thought at first that being able to walk though the entire boat was just a marketing gimmick since I was perfectly happy with the SH3/4 model. However, after having spent a few weeks in my virtual Type VII, I am sold on the concept.

Having to go down the ladder to dive, going to the conning tower to use the attack scope, the command room to use the observation scope, the sonar room to use the sonar. You get a very good feel for the size of a sub, the layout, where everything is. I find I more naturally use the observation scope or the attack scope as they were meant to be used.

When running deep, I also spend a lot more time than I used to at 1x, just standing around or pacing the command room, watching the crew, listening to reports. I find I will naturally move to check the actual dials in the boat rather than a popup screen. I now know where all the important dials are located on the sub.

It is very immersive....
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Old 03-22-10, 02:10 PM   #8
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(1)

(2) I do have servere doubts about this trend to online games. Many games, like this play as well or even better as single player. Especially when you enjoy hours of running around a convoy to get into attack position with little action -- how many online players would join that? Many other games suffer from the same problem, and the AI in WITP-AE for my taste should have received more attention than it obviously did. But developing a strong AI is brain and cost intensive, and something that unlike eye-candy doesn't immediately show and support the sales factor.
However, many gamers may not have the time to join online games, and depend on others for playing. I think it is a nice addition to have, but if you build on only that, you will definitely loose a lot of customers.
Well, when SHII and DC were released, we have as much players on MP than on Sp and even more. In my case once I finished the Campaing, I did all my destroyer Command time in Multiplayer and we had games daily. Some casual , some part of tournaments and competitions.

Most Subsim activity was around Wolfpack League and Eagle Flotilla.
This is when Subsim boosted player numbers and online activity.

Most of the Oldtimers here can tell you that most people participated on online combats. Of course with some exceptions

The reason people does not seem interested on this option is because they do not have it avalaible.

To be succesful, the game must have BOTH options so players have the choice to play single or multi.
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Old 03-22-10, 01:30 PM   #9
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The strength and some may say weakness ( but not me ) has always been how moddable this series has been.

The game itself is just a foundation, no matter what UBI put out, folks would not have been happy with it. There is a huge variety of opinions here. What may be a standard interface for one person, is not for the other. I have more of an issue with how the game plays then how it looks. There is no excuse for some of the ongoing bugs, glitches that have existed and still do.

Quote:
Is it real? Is your computer a submarine?
I agree, unless we were there, or are presently a submariner it will never be real.

Do I want to play the same game over and over including using the same interface? No, I would get bored pretty quick. At first I did more than a few wtfs when I started with 5's UI, but with a few changes I am growing to like it. Plus there are mods that give give you the SH3\4 look.

As far as the crew interaction part of 5, again out of the box it is flawed, but who knows what modders will be able to do with it. As it is now there are already a few that make some nice changes to it.

I am not letting UBI off the hook yet, but like 3 and 4 before it, 5 just may go onto being a half decent sim. Time will tell.
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Old 03-22-10, 01:47 PM   #10
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I think it's done well to get this far. I never expected to see an SH5.

This franchise may soon be over, but I don't think it has anything to do with the quality of SH5 or DRM. It's more to do with trends in the gaming market and the economic difficulties that have plagued us for the last 18 months.

One of the most successful and biggest selling franchise's of all ended last year -with the death of Microsoft Flight Simulator. We saw the sacking of the development team and shelving of the product. That was really bad - the simulator had really become a platform for the development of sophisticated models that were like 80% functional flight decks.

But computers are hear to stay and they keep on getting more powerful. For me it all began with the PSION flight simulator in 1984. When I think of all the fun I've had since, I consider myself a fortunate person! We are one lucky generation! We enthusiasts ought to be grateful to have had these experiences of this kind!

Don't under-estimate the markets demand for this kind of entertainment. Soon we'll see a new breed of games combining the best of simulators like Silent Hunter and ARMA, with the best of MMORPGs like WOW and War Hammer. Real physics will replace point and click in these games. It will all be pay to play and it will all be worth it, and one day we'll look back and think about these games wonder what all this fuss and arguing was about. We'll look on SH5 with that same nostalgia we have when we think of when we think about our old ZX Spectrum and Atari and Amiga games.
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Old 03-22-10, 01:19 PM   #11
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Originally Posted by SteamWake View Post
Huh I thought the V1 was a monstorus thing at least twice the size of an HE111 maybe I was wrong.
Review with photos of a 1:48 He111 model with V1 strapped beneath a wing. It also contains a bit of historic info.

http://modelingmadness.com/reviews/a...t/bioll111.htm
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