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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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Huh I thought the V1 was a monstorus thing at least twice the size of an HE111 maybe I was wrong.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#2 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
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![]() Quote:
![]() and this: ![]() On the left is the V1, on the right is a Spitfire.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#3 | |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
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It was one of my first Estes model rockets I built as a kid. I always thought of it as the epitomy of what a rocket should look like.
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#4 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
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I think it's safe to say a standard interface has been established over the years...first by Silent Service in 1984 and it has continued to this day. Is it real? Is your computer a submarine?
Efforts were made to make the interface (stations) as realistic looking and functional as possible in SH3 and SH4. Personally if Ubi wants to dick around with the interface that's fine but they should have made the new interface optional so you could go to the realistic controls if you wish. The new Star Wars Millenium Falcon edition of Silent Hunter 5 attack map is an anachronism. The chart reminds me of the holograph the Rebel base had showing how soon before the Death Star would be able to attack the moon. Somehow I don't feel like it's WW2 at that point. I'm sure from a strictly functional standpoint it's wonderful but it detracts from being a submarine simulation. Once the modders figure out how to remove it and restore the standard stations, it will be much better. I still think the best thing to do with SH5 is use it to create a modern version of SH3 and SH4. But better to wait for Ubisoft to release another Beta of the Pacific Theater and save the modders a lot of work. Then we can have "new" SH3 and SH4 simulations. It would also be great if there is a way to strip out or disable the whole crew interaction thing. Leave in the part where you can walk around the sub and browse life on a submarine when you're bored. As a working interface I think it's falling on its face. Turns it into a submarine captain simulation instead of a submarine simulation.
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Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit |
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#5 | |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
Posts: 349
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(2) I do have servere doubts about this trend to online games. Many games, like this play as well or even better as single player. Especially when you enjoy hours of running around a convoy to get into attack position with little action -- how many online players would join that? Many other games suffer from the same problem, and the AI in WITP-AE for my taste should have received more attention than it obviously did. But developing a strong AI is brain and cost intensive, and something that unlike eye-candy doesn't immediately show and support the sales factor. However, many gamers may not have the time to join online games, and depend on others for playing. I think it is a nice addition to have, but if you build on only that, you will definitely loose a lot of customers.
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Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
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#6 | |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
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As far as submarine simulations as experienced on a computer, I think they are the perfect companions for each other. A sub sim is the ultimate strategy game. You can sit down with a cup of coffee and for hours take in information and plan ahead. It is quite immersive in an intellectual way which is why I'm not so bent on the eye-candy. There are two types of games out there...one is instant gratification (consoles are perfect for these games)...the other is intellectual and can include FPS if the AI is halfway decent. Simulations are obviously intellectual games.
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Gaming Computer Specs: CM Stacker 930 DFI LP UT X58-T3eH8 i7 920 CPU TR 120 Extreme HS (lapped) 6 GB OCZ Platinum 1600 (8x175 = 1400) BFG GTX 295 Silverstone DA1000W PSU Sony GDM-FW900 24" Wide Screen CRT WinXP Pro 32-bit |
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#7 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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Having to go down the ladder to dive, going to the conning tower to use the attack scope, the command room to use the observation scope, the sonar room to use the sonar. You get a very good feel for the size of a sub, the layout, where everything is. I find I more naturally use the observation scope or the attack scope as they were meant to be used. When running deep, I also spend a lot more time than I used to at 1x, just standing around or pacing the command room, watching the crew, listening to reports. I find I will naturally move to check the actual dials in the boat rather than a popup screen. I now know where all the important dials are located on the sub. It is very immersive.... ![]()
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#8 | |
Ensign
![]() Join Date: Mar 2001
Posts: 224
Downloads: 95
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Most Subsim activity was around Wolfpack League and Eagle Flotilla. This is when Subsim boosted player numbers and online activity. Most of the Oldtimers here can tell you that most people participated on online combats. Of course with some exceptions ![]() The reason people does not seem interested on this option is because they do not have it avalaible. To be succesful, the game must have BOTH options so players have the choice to play single or multi.
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Peace and freedom are not free. |
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#9 | |
Canadian Wolf
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The strength and some may say weakness ( but not me ) has always been how moddable this series has been.
The game itself is just a foundation, no matter what UBI put out, folks would not have been happy with it. There is a huge variety of opinions here. What may be a standard interface for one person, is not for the other. I have more of an issue with how the game plays then how it looks. There is no excuse for some of the ongoing bugs, glitches that have existed and still do. Quote:
Do I want to play the same game over and over including using the same interface? No, I would get bored pretty quick. At first I did more than a few wtfs when I started with 5's UI, but with a few changes I am growing to like it. Plus there are mods that give give you the SH3\4 look. As far as the crew interaction part of 5, again out of the box it is flawed, but who knows what modders will be able to do with it. As it is now there are already a few that make some nice changes to it. I am not letting UBI off the hook yet, but like 3 and 4 before it, 5 just may go onto being a half decent sim. Time will tell. |
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#10 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
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I think it's done well to get this far. I never expected to see an SH5.
This franchise may soon be over, but I don't think it has anything to do with the quality of SH5 or DRM. It's more to do with trends in the gaming market and the economic difficulties that have plagued us for the last 18 months. One of the most successful and biggest selling franchise's of all ended last year -with the death of Microsoft Flight Simulator. We saw the sacking of the development team and shelving of the product. That was really bad - the simulator had really become a platform for the development of sophisticated models that were like 80% functional flight decks. But computers are hear to stay and they keep on getting more powerful. For me it all began with the PSION flight simulator in 1984. When I think of all the fun I've had since, I consider myself a fortunate person! We are one lucky generation! We enthusiasts ought to be grateful to have had these experiences of this kind! Don't under-estimate the markets demand for this kind of entertainment. Soon we'll see a new breed of games combining the best of simulators like Silent Hunter and ARMA, with the best of MMORPGs like WOW and War Hammer. Real physics will replace point and click in these games. It will all be pay to play and it will all be worth it, and one day we'll look back and think about these games wonder what all this fuss and arguing was about. We'll look on SH5 with that same nostalgia we have when we think of when we think about our old ZX Spectrum and Atari and Amiga games.
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#11 | |
Engineer
![]() Join Date: Mar 2005
Posts: 218
Downloads: 14
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![]() Quote:
http://modelingmadness.com/reviews/a...t/bioll111.htm
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...Sinking deeper into the cold, dark oceans of life ![]() |
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