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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Eternal Patrol
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#2 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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As far as map contacts go..... out of the three weekends now that I have owned the game, I havent been able to play 2 of them... and I got about 5 hours into my first patrol (after the lackluster tutorial) and realised my options had defaulted to Easy mode even after I set them to HARD (with no map contacts). |
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#3 |
Loader
![]() Join Date: Feb 2004
Location: ME
Posts: 84
Downloads: 74
Uploads: 0
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Well, on the bright side, with all arcade aspects (or should I say the unrealistic WW2 era detection gear enabled) the game is a good platform for a nuke sub mod. Like the ones done for SH4.
So maybe this game is written to transcend more than just one time frame, though the time frame it's originally written for is limited in its scope. ![]() Relying on modders of course. Has Ubi said anything yet about fixing some more of the bugs? |
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#4 |
Watch
![]() Join Date: Apr 2007
Posts: 17
Downloads: 14
Uploads: 0
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I think people have forgotten how bad SH4 was when it arrived, and how even after the mission pack, it was STILL bugged to high heaven. It looked fantastic, and had a lot of good aspects, but it was not realistic. Remember pulling the plug on the type IX and being able to dive in seconds?
Silent Hunter III was bugged, and its only due to the removal of starforce (remember how contentous THAT was) and modding by the community that made it playable? Or how bugged Silent Hunter II was, how nobody played it after Silent Hunter II arrived? There was only one near flawless example in the franchise, and that was Silent Hunter I. So somehow concluding that due to the bugs, the copy protection and that x y or z is not available without being modded in, avoids the fact that franchise has survived thus far with all those problems already. Is the end of the franchise? Perhaps, but im not reaching for the livebelt yet. The game is very largely stable, playable, fun (which GWX for all its realism sometimes is not.). Realistic? I think its better in some ways than previous versions. It actually seems possible to attack on the surface at night, whereas before in previous versions they could see you coming form 10 miles away and had to conduct a submerged night attack. It has potential for the future. As far as I can see, its potential lies more in the communities hands than Ubisoft. Its a step up from SH4. Best yet? No, but I think if its given a chance it might just be another SH3. Whether the community wants to give it a chance its another matter. Im having fun. Surprisingly good fun considering how nearly everyone slammed this game only 5 minutes after it came out. |
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