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Old 03-22-10, 10:06 AM   #1
Sailor Steve
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Originally Posted by Faamecanic View Post
And that my friend is why a lot of us DO NOT like SH5... how many Uboat captains knew exactly how far ships ASDIC and hydrophones could hear them while submerged (or on the surface for that matter).

That is why a lot of people say this is too dumbed down.
The map can be switched off altogether, or map contact updates can be turned off. Having anything on the map other than a mark and some writing, and then only for one ship at a time, is unrealistic; so SH5 is not dumbed down from any previous sim in that department.

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What cracks me up are the bugs that are in SH5 that are the same as sH4, that were the same as SH3 (sub on a rail anyone).
SH3 did not have subs on rails. That was an SH4 original.
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Old 03-22-10, 10:18 AM   #2
Faamecanic
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Originally Posted by Sailor Steve View Post
The map can be switched off altogether, or map contact updates can be turned off. Having anything on the map other than a mark and some writing, and then only for one ship at a time, is unrealistic; so SH5 is not dumbed down from any previous sim in that department.


SH3 did not have subs on rails. That was an SH4 original.
Maybe no where near as bad as SH4.... but there was still an unrealistic amount of NON motion in heavy seas.... One of the biggest selling points in GWX was Realistic sub motion.

As far as map contacts go..... out of the three weekends now that I have owned the game, I havent been able to play 2 of them... and I got about 5 hours into my first patrol (after the lackluster tutorial) and realised my options had defaulted to Easy mode even after I set them to HARD (with no map contacts).
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Old 03-22-10, 10:31 AM   #3
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Well, on the bright side, with all arcade aspects (or should I say the unrealistic WW2 era detection gear enabled) the game is a good platform for a nuke sub mod. Like the ones done for SH4.

So maybe this game is written to transcend more than just one time frame, though the time frame it's originally written for is limited in its scope.
Relying on modders of course. Has Ubi said anything yet about fixing some more of the bugs?
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Old 03-22-10, 10:46 AM   #4
Stuart Galbraith
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I think people have forgotten how bad SH4 was when it arrived, and how even after the mission pack, it was STILL bugged to high heaven. It looked fantastic, and had a lot of good aspects, but it was not realistic. Remember pulling the plug on the type IX and being able to dive in seconds?

Silent Hunter III was bugged, and its only due to the removal of starforce (remember how contentous THAT was) and modding by the community that made it playable? Or how bugged Silent Hunter II was, how nobody played it after Silent Hunter II arrived?

There was only one near flawless example in the franchise, and that was Silent Hunter I. So somehow concluding that due to the bugs, the copy protection and that x y or z is not available without being modded in, avoids the fact that franchise has survived thus far with all those problems already.

Is the end of the franchise? Perhaps, but im not reaching for the livebelt yet. The game is very largely stable, playable, fun (which GWX for all its realism sometimes is not.). Realistic? I think its better in some ways than previous versions. It actually seems possible to attack on the surface at night, whereas before in previous versions they could see you coming form 10 miles away and had to conduct a submerged night attack. It has potential for the future. As far as I can see, its potential lies more in the communities hands than Ubisoft.

Its a step up from SH4. Best yet? No, but I think if its given a chance it might just be another SH3. Whether the community wants to give it a chance its another matter.

Im having fun. Surprisingly good fun considering how nearly everyone slammed this game only 5 minutes after it came out.
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