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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Nov 2002
Location: Ireland
Posts: 65
Downloads: 28
Uploads: 0
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What makes everyone think that the modders will actually be able to fix this god?
Will they be able to add two years of war? Will they be able to add a Type II or a Type IX U-Boat for example? That's just for starters. Personally, I think SH5 is hopeless. |
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#2 | |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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The modders are releasing, day by day, give them time! |
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#3 | |
Bosun
![]() Join Date: Nov 2002
Location: Ireland
Posts: 65
Downloads: 28
Uploads: 0
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However, my lack of "faith" lies with the SH5 itself, not the modders. |
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#4 |
Engineer
![]() Join Date: Mar 2005
Posts: 218
Downloads: 14
Uploads: 0
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Except the modding scene is not what it used to be 2-3 years ago.
And if I were to start modding SH, I'd probably stick to SH3 or SH4 which already offers a more solid base and a lot of shared knowledge. The difference in graphics is negligible between SH4 and SH5 except the hardware requirements are much higher.
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...Sinking deeper into the cold, dark oceans of life ![]() |
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#5 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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The problem is that modders need to (re)start the game more often than a player. With all the connection issues, (and slower startup of the game even if authentication succeeds) what do you think will happen? And some of the mod-tools are built in the game, so you have to start it up and authenticate too... The mod tools are also limited, and not very intuitive (can't believe they used it to build the game actually).
I've tried some stuff the past 2 days, and I am royally PO-ed by this as are other modders. It's an unworkable situation for me, at least for now so I decided I won't make mods for SH5 (and no, I won't make S3D for SH5 either). I suspect many old-skoolers will hang back with SH3/4.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#6 | |
Planesman
![]() Join Date: Mar 2010
Posts: 191
Downloads: 90
Uploads: 0
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Which pretty much is the ultimate death sentence for that game, hm? GWX raised the expecations to such a level it's hard to stick with SH5 without hopes of something similiar coming in the long run. If that is not a given, it's back to SH3/4. |
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#7 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Well, I guess new modders will too step forward, and we still have to wait for the patches, so only time will tell. But the SH-series is kept alive by the modscene, always has. Who wants to play the stock versions of SH3/4/5 for more than a few days/weeks (provided you can
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#8 | |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
Uploads: 0
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Computer pirates and biologic viruses are things that can cause massive damage and there's not much you can do about it (how can you defend yourself against a massive DDoS?). The whole thing is a loss-loss situation. There really is the need for a new business model (WoW style?).
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Kilroy was here |
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#9 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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You rent the game for 60 $, and when Ubuisoft takes down the server you're out of luck. Really, the only difference between SH 5 and WoW, is that for SH5 you pony up the whole sum when you "rent" the game. With Wow you pay each month a certain amount of $. In either case, no internet no play. |
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#10 | ||
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Quote:
I agree. I see goldorak's sentiment, but it is different. If the startup fee is lower for the customer, more will buy it instead of the hassle of getting a pirated copy so your customer base is already bigger. If you don't like it, you didn't spend a whole lot of money, you simply stop the subscription. In the end it may be more expensive to the consumer, but the added value through constant improvements and updates of the publisher/developer should be well worth it (provided they actually deliver!). I think a sim like SH is perfectly suited for this type of business model. Always online is no longer per se required, no subscription simply means not the best game experience. And faults from the past could never sneak into a sequal, since there isn't a sequal anyway. I hope your management realizes someday what they are doing right now to the SH-fans...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#11 | |
Planesman
![]() Join Date: Mar 2010
Posts: 191
Downloads: 90
Uploads: 0
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No, no WoW style, but Bioware Style. Release basic, finished games that come without any copy protection software, include a license (or several licenses) to download additional stuff, promise to provide more content for free later on (in the case of SHV, a type II or IX, for exammple) ét voila, everybody playing games because they "want" to play will purchase it. It's far superior to UBIs modell simply because folks actually get rewarded for buying the product instead of beeing punished like UBI does. |
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#12 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Is this the way the game should have been released? Maybe not, but it is what it is and at the moment for me it's a naked, wet, screaming 2 week old kid. |
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