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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Swabbie
![]() Join Date: Feb 2010
Posts: 14
Downloads: 123
Uploads: 0
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![]() Quote:
check olc video tutorial followed by tools documents/readme included in magui .. that did it for me credit goes to olc, makman94 & all tool creators for putting up best sh3 interface .. thank you all Edit: here is a pdf version by olc about aob & range finder: http://www.filefront.com/12863548/OL..._reference.7z/ |
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#2 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 62
Uploads: 0
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Great job
![]() Same for other modder who made ACM/OLC GUI/etc but yours gui is my actually used ![]() I have just a question Markham; why in various mod the attack periscope is often "smaller" than observation one? It's an historical "reality" or it's just to have space to place all the button and dials? Bye |
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#3 | |
Mate
![]() Join Date: May 2009
Location: Tarnów (Poland)
Posts: 56
Downloads: 470
Uploads: 0
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#4 | |||
Hellas
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all the AOB wheels works the same way.you only need to know at what zoom level are calibrated to work . did you read the readsme.txt in documents? from the readme: ''...... ATTACK PERISCOPE and OBS PERISCOPE --------------------------------------- each mark at both horizontal and vertical scale (at both scopes) is 1 degree note: ----- if you count the half length of ship then each mark at horizontal scale (and only at horizontal) is 2 degrees the rings for the AOB wheels are setted to work with the maximum zoom of each scope .in other words if you are at attack peri the aob wheel is working at x15 zoom and if you are at obs peri the aob wheel is working at x6 zoom.......'' read the whole readme for more info other than that the procedure is exactly the same as described by Kara have a look,also, here at post 79.maybe will help you : [REL] Manos Gui (MaGui) Quote:
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both scopes have the same fov (in this case 32 degrees) .the obs scope 'looks' bigger becuase the viewport is bigger ....something like that we have 'put' our eye closer to it
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#5 |
Helmsman
![]() Join Date: Apr 2005
Location: California
Posts: 110
Downloads: 46
Uploads: 0
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Makman94
Thanks for your reply. I read the readme but, must have been slow in the brain when I did ![]() Thanks again, for pointing it out, I get it now.. ![]() |
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#6 | |
Hellas
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#7 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 62
Uploads: 0
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#8 |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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I really like this mod. Very pretty. Nice optics, as I nailed a tramp steamer from 3300 yards night before last (full manual, no map contact updates), a new record for me.
The only thing, I really miss the u-jagd chrono, as I used to use that a lot for an initial quick estimate of the speed. ![]() ![]()
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#9 |
Helmsman
![]() Join Date: Apr 2005
Location: California
Posts: 110
Downloads: 46
Uploads: 0
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Makman94
me again. ![]() Also, I know you re-did the deck gun sight, but I cant figure out how to zoom in on it. Previously I just used the mouse wheel.. Any idea what im missing in these two stations? Finally, I watched your tutorial videos. Excellent. I had no idea how useful the tools could be. I was wondering where you got your ownship overlay? The one when you zoom in and it puts a compass over ownship? be nice to use it. Last edited by Buck_O; 03-07-10 at 10:50 PM. |
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#10 | |
Helmsman
![]() Join Date: Apr 2005
Posts: 106
Downloads: 39
Uploads: 0
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Please! ![]() Regards Vermin Last edited by Vermin; 03-27-10 at 11:48 AM. |
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