SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-04-10, 06:11 PM   #1
gerryo03
Swabbie
 
Join Date: Jul 2008
Posts: 7
Downloads: 16
Uploads: 0
Default Is there a way to lock the external view?

Hi all,

I have searched the manual and the on screen help and I cannot find a command like the period (.) to lock in the external view.

Has this been ommited?
gerryo03 is offline   Reply With Quote
Old 03-04-10, 06:49 PM   #2
ddrgn
Korvettenkapitän
 
Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
Default

There is keys to switch units and a key to go back to your boat I think. I started tinkering with those but will go back to them and see if I can get them working.
ddrgn is offline   Reply With Quote
Old 03-05-10, 12:07 PM   #3
spec24
Swabbie
 
Join Date: Sep 2002
Posts: 13
Downloads: 12
Uploads: 0
Default

anybody? I've found no way to do this either. They couldn't have dropped this feature, could they have?
spec24 is offline   Reply With Quote
Old 03-05-10, 12:16 PM   #4
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Same here ... there is no 'chase' cam at least not yet.

Either free cam or first person view.

Oh btw this was not a feature in SH4 at release either, once modders figured it out UBI added it to a patch.

Early versions you could float the free cam near the stern of the boat and it would 'latch on' later the modders figure out how to latch on and still be able to rotate the camera.

Lets hope they can fix this version too.
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648
SteamWake is offline   Reply With Quote
Old 03-05-10, 12:36 PM   #5
spec24
Swabbie
 
Join Date: Sep 2002
Posts: 13
Downloads: 12
Uploads: 0
Default

I'm at a loss for words. This is pretty basic stuff. I want to watch my sub but don't have to keep following the thing like I'm some kind of oceanic fly. That one thing is ruining my enjoyment of the game. I'm a kid in a bathtub with a toy sub that I can get in, but I can't get ahold of my submarine. Yikes. Dev's, please add this asap.
spec24 is offline   Reply With Quote
Old 03-05-10, 12:56 PM   #6
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by spec24 View Post
I'm at a loss for words. This is pretty basic stuff. I want to watch my sub but don't have to keep following the thing like I'm some kind of oceanic fly. That one thing is ruining my enjoyment of the game. I'm a kid in a bathtub with a toy sub that I can get in, but I can't get ahold of my submarine. Yikes. Dev's, please add this asap.
Chances are its already 'in there' and just needs to be modded in. Kind of like the depth beneath keel thing.
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648
SteamWake is offline   Reply With Quote
Old 03-05-10, 01:02 PM   #7
wetwarev7
Grey Wolf
 
Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
Default

Quote:
Originally Posted by SteamWake View Post

Oh btw this was not a feature in SH4 at release either, once modders figured it out UBI added it to a patch.

Early versions you could float the free cam near the stern of the boat and it would 'latch on' later the modders figure out how to latch on and still be able to rotate the camera.

Lets hope they can fix this version too.
Are you sure about that? I remember it differently. I also seem to recall the '.' and ',' keys being on the keycard that came with the game....

Has anyone bothered to check the commands.cfg file on this?
__________________
Guess I should change my sig since SH5 has an offline mode now
wetwarev7 is offline   Reply With Quote
Old 03-05-10, 01:05 PM   #8
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by wetwarev7 View Post
Are you sure about that? I remember it differently. I also seem to recall the '.' and ',' keys being on the keycard that came with the game....

Has anyone bothered to check the commands.cfg file on this?
Absolutly certian a chase or follow cam was NOT in the original release of SH4 and was added in later mods/patches. Probably was a very early patch. Keep in mind I had SH4 on release day so I got to see all the warts.
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648
SteamWake is offline   Reply With Quote
Old 03-05-10, 02:58 PM   #9
wetwarev7
Grey Wolf
 
Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
Default

Here ya go, it's in the game (SH5), just no keys were assigned to it.

http://www.subsim.com/radioroom/showthread.php?t=162891
__________________
Guess I should change my sig since SH5 has an offline mode now
wetwarev7 is offline   Reply With Quote
Old 03-05-10, 03:35 PM   #10
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by wetwarev7 View Post
Here ya go, it's in the game (SH5), just no keys were assigned to it.

http://www.subsim.com/radioroom/showthread.php?t=162891
Locked self cam, which he's looking for, doesn't work in that mod.
__________________

kylania is offline   Reply With Quote
Old 03-05-10, 03:42 PM   #11
wetwarev7
Grey Wolf
 
Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
Default

From the OP:
Quote:
I have searched the manual and the on screen help and I cannot find a command like the period (.) to lock in the external view.
The '.' is the "Next Unit" is it not?

From that thread:

Quote:
Added Camera on Unit "6"
Added Camera on Next Unit "7"
Added Camera on Next Unit "8"
Added Report Time to Course End "SHIFT 9"
Locked self cam...

Doesn't the next/previous target lock the camera to the selected target, one of which is the sub?

Am I missing something here? Is one locked camera view different from the other?
__________________
Guess I should change my sig since SH5 has an offline mode now
wetwarev7 is offline   Reply With Quote
Old 03-05-10, 03:44 PM   #12
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Read the whole thread, "6" didn't work. And 7/8 ended up getting the camera broken to the point where even Shift-U wouldn't fix the player camera in some cases.
__________________

kylania is offline   Reply With Quote
Old 03-05-10, 03:51 PM   #13
wetwarev7
Grey Wolf
 
Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
Default

Quote:
Originally Posted by kylania View Post
Read the whole thread, "6" didn't work. And 7/8 ended up getting the camera broken to the point where even Shift-U wouldn't fix the player camera in some cases.
And yet, it IS there.....and you CAN get a locked view of the sub, right?

And the rest of the thread confirms the next/previous does actually work as intended.
__________________
Guess I should change my sig since SH5 has an offline mode now
wetwarev7 is offline   Reply With Quote
Old 03-24-10, 02:46 PM   #14
gerryo03
Swabbie
 
Join Date: Jul 2008
Posts: 7
Downloads: 16
Uploads: 0
Default

Would self locking camera view be available in the 1.2 patch?
gerryo03 is offline   Reply With Quote
Old 03-24-10, 03:06 PM   #15
SabreHawk
Captain
 
Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
Quote:
Originally Posted by SteamWake View Post
Chances are its already 'in there' and just needs to be modded in. Kind of like the depth beneath keel thing.
Your absoloutely correct. Thes commands are in the commands cfg, but do not have a key associated with them. But like the depth under keel command, im sure it can be done in the same way. Trouble is I dont have the knowlege of just how. I mean I did do it for depth under keel, but only because some fellow subsimmer here told us how and gave the entries to insert.
In fact the ones for next unit and previous unit are there too, but as I said I haven't the know how to implement them.
Heres how they appear :

[Cmd49]
Name=Camera_on_unit
Contexts=1,12,15
[Cmd50]
Name=Camera_on_next_unit
Contexts=1,15
;Key0=0xBE,,">"
Page=0x34000000,3714
[Cmd51]
Name=Camera_on_prev_unit
Contexts=1,15
;Key0=0xBC,,"<"
Page=0x34000000,3714
__________________
"Chance favors the prepared mind"
SabreHawk is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:52 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.