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-   -   Is there a way to lock the external view? (https://www.subsim.com/radioroom/showthread.php?t=163228)

gerryo03 03-04-10 06:11 PM

Is there a way to lock the external view?
 
Hi all,

I have searched the manual and the on screen help and I cannot find a command like the period (.) to lock in the external view. :damn:

Has this been ommited?

ddrgn 03-04-10 06:49 PM

There is keys to switch units and a key to go back to your boat I think. I started tinkering with those but will go back to them and see if I can get them working.

spec24 03-05-10 12:07 PM

anybody? I've found no way to do this either. They couldn't have dropped this feature, could they have?

SteamWake 03-05-10 12:16 PM

Same here ... there is no 'chase' cam at least not yet.

Either free cam or first person view. :doh:

Oh btw this was not a feature in SH4 at release either, once modders figured it out UBI added it to a patch.

Early versions you could float the free cam near the stern of the boat and it would 'latch on' later the modders figure out how to latch on and still be able to rotate the camera.

Lets hope they can fix this version too.

spec24 03-05-10 12:36 PM

I'm at a loss for words. This is pretty basic stuff. I want to watch my sub but don't have to keep following the thing like I'm some kind of oceanic fly. That one thing is ruining my enjoyment of the game. I'm a kid in a bathtub with a toy sub that I can get in, but I can't get ahold of my submarine. Yikes. Dev's, please add this asap.

SteamWake 03-05-10 12:56 PM

Quote:

Originally Posted by spec24 (Post 1295691)
I'm at a loss for words. This is pretty basic stuff. I want to watch my sub but don't have to keep following the thing like I'm some kind of oceanic fly. That one thing is ruining my enjoyment of the game. I'm a kid in a bathtub with a toy sub that I can get in, but I can't get ahold of my submarine. Yikes. Dev's, please add this asap.

Chances are its already 'in there' and just needs to be modded in. Kind of like the depth beneath keel thing.

wetwarev7 03-05-10 01:02 PM

Quote:

Originally Posted by SteamWake (Post 1295650)

Oh btw this was not a feature in SH4 at release either, once modders figured it out UBI added it to a patch.

Early versions you could float the free cam near the stern of the boat and it would 'latch on' later the modders figure out how to latch on and still be able to rotate the camera.

Lets hope they can fix this version too.

Are you sure about that? I remember it differently. I also seem to recall the '.' and ',' keys being on the keycard that came with the game....:hmmm:

Has anyone bothered to check the commands.cfg file on this?

SteamWake 03-05-10 01:05 PM

Quote:

Originally Posted by wetwarev7 (Post 1295769)
Are you sure about that? I remember it differently. I also seem to recall the '.' and ',' keys being on the keycard that came with the game....:hmmm:

Has anyone bothered to check the commands.cfg file on this?

Absolutly certian a chase or follow cam was NOT in the original release of SH4 and was added in later mods/patches. Probably was a very early patch. Keep in mind I had SH4 on release day so I got to see all the warts. :smug:

wetwarev7 03-05-10 02:58 PM

Here ya go, it's in the game (SH5), just no keys were assigned to it.

http://www.subsim.com/radioroom/showthread.php?t=162891

kylania 03-05-10 03:35 PM

Quote:

Originally Posted by wetwarev7 (Post 1296037)
Here ya go, it's in the game (SH5), just no keys were assigned to it.

http://www.subsim.com/radioroom/showthread.php?t=162891

Locked self cam, which he's looking for, doesn't work in that mod.

wetwarev7 03-05-10 03:42 PM

From the OP:
Quote:

I have searched the manual and the on screen help and I cannot find a command like the period (.) to lock in the external view.
The '.' is the "Next Unit" is it not?

From that thread:

Quote:

Added Camera on Unit "6"
Added Camera on Next Unit "7"
Added Camera on Next Unit "8"
Added Report Time to Course End "SHIFT 9"
Locked self cam...

Doesn't the next/previous target lock the camera to the selected target, one of which is the sub?

Am I missing something here? Is one locked camera view different from the other?

kylania 03-05-10 03:44 PM

Read the whole thread, "6" didn't work. :) And 7/8 ended up getting the camera broken to the point where even Shift-U wouldn't fix the player camera in some cases.

wetwarev7 03-05-10 03:51 PM

Quote:

Originally Posted by kylania (Post 1296166)
Read the whole thread, "6" didn't work. :) And 7/8 ended up getting the camera broken to the point where even Shift-U wouldn't fix the player camera in some cases.

And yet, it IS there.....and you CAN get a locked view of the sub, right?

And the rest of the thread confirms the next/previous does actually work as intended.

gerryo03 03-24-10 02:46 PM

Would self locking camera view be available in the 1.2 patch?

SabreHawk 03-24-10 03:06 PM

Quote:

Originally Posted by SteamWake (Post 1295753)
Chances are its already 'in there' and just needs to be modded in. Kind of like the depth beneath keel thing.

Your absoloutely correct. Thes commands are in the commands cfg, but do not have a key associated with them. But like the depth under keel command, im sure it can be done in the same way. Trouble is I dont have the knowlege of just how. I mean I did do it for depth under keel, but only because some fellow subsimmer here told us how and gave the entries to insert.
In fact the ones for next unit and previous unit are there too, but as I said I haven't the know how to implement them.
Heres how they appear :

[Cmd49]
Name=Camera_on_unit
Contexts=1,12,15
[Cmd50]
Name=Camera_on_next_unit
Contexts=1,15
;Key0=0xBE,,">"
Page=0x34000000,3714
[Cmd51]
Name=Camera_on_prev_unit
Contexts=1,15
;Key0=0xBC,,"<"
Page=0x34000000,3714


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