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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Advanced Shift Keys 2.3 Updated April 16, 2011 Command keys supporting the NewUI's, Ui-Boat and DBSM Credit to TDW, Reaper7 and Stormfly! -------------------- Overview: Added additional command keys to go along with current UI mods and the stock game. Focuses on "SHIFT" keys and keeps most of the stock controls intact. -------------------- Change Log: Version 2.3 -Added additional support for Ui-Boat; "Original" is Ui-Boat commands with support for the DBSM commands, "Merged" is DBSM and Ui-Boats commands.cfg combined; Merged is a compatible version that mixes but not crosses over DBSM or Ui-Boats commands -Packed in ASK 2.1 for users who prefer this version *Note: Install Original or Merged After DBSM and Ui-Boat Version 2.2 -Added support for DBSM 1.3, install ASK after all DBSM mods and HOTFIX -------------------- Change Log: Version 2.2 -Added support for DBSM 1.3, install ASK after all DBSM mods and HOTFIX Change Log: Version 2.1 -Removed "SHIFT Y" as show multiplayer tab - too many problems. Use the captains log. -------------------- Version 2.0 -Fixed depth under keel problem after patch 1.2 (both button and hotkey work) -Added Report Nearest Sound/Warship contact -Moved Follow Nearest SOund/Warship contact to accommodate for added keys -Removed the stock key "Z" for silent running, use F8 for silent running -Added commands_default.cfg which is the 1.2 stock commands.cfg, for backup -------------------- Wersion 1.9 -Removed "L" key for target nearest warship, is now " ' " -------------------- Quick update to 1.8: Changed keys: " ; " = Target nearest merchant " ' " = Target nearest warship Features in this mod: -Patch 1.2 compatible -Works with TDW and Reaper UI's -Added camera on next unit (follow cam) -Added key for Toggle TDC Autoupdate -Added key for toggle propulsion recharging -Added key for return to course -Added key for report time to course end -Added key for report range to cours end -Added key for report depth under keel -Added key for report weather -Added key for target nearest merchant -Added key for target nearest warship -Added key for follow nearest merchant contact -Added key for follow nearest warship contact -Added key for report nearest merchant contact -Added key for report nearest warship contact -Added key for identify target -Added key for report nearest visual contact -Added key for estimate range to contact -Added key for multiplayer status -Changed heading to view key -------------------- New command key list for version 2.0: "7" = Camera on next unit "8" = Camera on previous unit "I" = Toggle TDC update "=" = Heading to view "SHIFT M" = Toggle propulsion recharging "SHIFT T" = Return to course "0" = Report time to course end "9" = Report range to course end "SHIFT ." = Report depth under keel "SHIFT J" = Report weather " ; " = WO Target nearest merchant " ' " = WO Target nearest warship "SHIFT I" = Identify target "SHIFT P" = Report nearest visual contact "SHIFT [" = Follow nearest sound contact "SHIFT ]" = Follow nearest warship contact "[" = Report nearest sound contact "]" = Report nearest warship contact "SHIFT C" = Estimate range to contact -------------------- KNOWN ISSUES: 1) When using the follow cam, always start by hitting F2 for external cam, than go to follow cam (keys 7-8). To exit follow cam hit F2 than escape to go back to your boat. When surfaced and you get locked out of your sub, hit "b" for the binoculars and you will be back on station -------------------- Files changes (1 per each campaign folder): \SilentHunter5\data\cfg\commands.cfg -------------------- Install via JSGME. You have permission to use my mod in combinations with other mods as long as credit is shown in your readme. I would contact me for the latest version and help making sure the version is the best possible for your mod. download: http://www.subsim.com/radioroom/down...o=file&id=1561 -------------------- Good Hunting! -ddrgn
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 Last edited by ddrgn; 04-16-11 at 02:57 AM. |
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#2 |
A-ganger
![]() Join Date: Nov 2004
Posts: 80
Downloads: 35
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Excellent! Thanks
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Commence to Jigglin |
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#3 |
A-ganger
![]() Join Date: Sep 2002
Location: Germany, Niedersachsen
Posts: 72
Downloads: 70
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Thanks so far! Nice mod because I more like to use WASD for movement. But Shift W also is running, so everytime you "run" anywhere in or on the boat around you toggle this on and off - would be great if you change it to something free.
EDIT: The A Key for Walking right is also no longer working with your mod activated. Would be great if you could fix this two things.
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Last edited by Ship Hunter; 03-03-10 at 10:17 AM. |
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#4 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#5 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Fixed.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#6 |
Mate
![]() Join Date: Mar 2005
Posts: 54
Downloads: 3
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Thanks!
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I've tried real-life but the graphics weren't very good. |
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#7 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Added:
Multiplayer Score: SHIFT TAB Toggle TDC Auto Update: 0 (Zero)
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#8 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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Shift-Tab by default is 'shrink TAI one size' and at least for me has been useful. Easy enough to fix on my own though since I don't MP.
Thanks! |
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#9 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
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Any chance of adding range at current speed?
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#10 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Thank you for this mod.
there are so many key features that is left out in sh5 that actually work ingame. I wonder where all thos keys to order your gunners to take action have gone? How do we order them now what to do? A quik look in the file says the function is there but they key is not mapped to it.
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#11 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Hmm didnt notice that, I should map that key else where......
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#12 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#13 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Hi Sergei, not sure what you mean, can you clarify some?
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#14 |
Bosun
![]() Join Date: Dec 2009
Location: Germany
Posts: 68
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@ddrgn
Toggle TDC Auto Update: 0 (Zero) how does it work? do u mean the "0"-Key? No function ingame and no text is displayed if pressed? how to use? thx |
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#15 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Basically from any screen you can toggle on and off TDC autoupdate. I use it when I want to hold my last solution and get math for another.
So when you have TDC off and you have the fields, range, aob, speed, etc than press 0, you will see the bearing lock and the other fields will stay at what you left them.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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Tags |
foot step mod, foot-step |
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