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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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![]() Quote:
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#2 | |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
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Quote:
In fact the ones for next unit and previous unit are there too, but as I said I haven't the know how to implement them. Heres how they appear : [Cmd49] Name=Camera_on_unit Contexts=1,12,15 [Cmd50] Name=Camera_on_next_unit Contexts=1,15 ;Key0=0xBE,,">" Page=0x34000000,3714 [Cmd51] Name=Camera_on_prev_unit Contexts=1,15 ;Key0=0xBC,,"<" Page=0x34000000,3714
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"Chance favors the prepared mind" |
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#3 | |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
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There's a work around while on the surface that has to do with using the F2 key to get into a non 1st person view mode (free cam view), then using the mouse wheel to toggle in an out of binocs view, which ultimately dumps you back on the bridge in 1st person mode. Obviously that's not going to work underwater, and as far as I know, there's no similar "mouse wheel" or hot key function for the periscope (or any other non-1st person view) we can use to circumvent the problem. In any case, the zoom and mouse pan functionality is flaky at best. JD |
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