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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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Dear Neal,
As you are the only one that tryied: "osp services" of some preview copy - amidst all that DRM fire, smoke, dust, mud and pukes - in 38 DRM trheads... Please, come clear and straight - and answer the main question to all the community: 1) What is your outgoing /ingcoming speed of internet - in tested sample ? 2) What was your avarege Loading /Savegame times of Vanila misions ? 3) Did you manage to measure avarage. size of savegame ? These 3 points - although only impression on trial copy-without mods, carreers,...etc. ARE by far - the central issue of this week ! Many people asked for constructive approach to dubious question instead of another 10 threads with fire-exchange... so Ladies and Gents: Mr Neeeeeaal Steeeevens !!! ![]() ...or maybe not ?
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#2 | |
Loader
![]() Join Date: Jul 2007
Location: Germany
Posts: 83
Downloads: 11
Uploads: 0
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Central issues? ![]() ![]() ![]() Realy, im speachless honestly, all 3 points are completly meaningless to me, they have like zero impact on the game |
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#3 | |
Watch
![]() Join Date: Dec 2009
Posts: 22
Downloads: 32
Uploads: 0
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1. Impacts a lot of things, esp dialup or pay per bandwith connections 2. Synchronization with the UbiCrap system savegames I guess mostly 3. Amount of bandwith required to save the game, see 1 and 2 Learn something about internet connections before you burst out stupid comments like that. Not everybody has a unlimited bandwith + high bandwith connection, esp not in statistics over current household connections if you go take a look at recent reports. Mind you my line has no faults, but still I would never not consider people with limited bandwith or pay per bandwith connections like you do. |
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#4 | |
Loader
![]() Join Date: Jul 2007
Location: Germany
Posts: 83
Downloads: 11
Uploads: 0
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![]() Only thing that you need to play the game is a stable connection, thats all |
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#5 |
Born to Run Silent
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1) What is your outgoing /ingcoming speed of internet - in tested sample ?
![]() 2) What was your avarege Loading /Savegame times of Vanila misions ? 30-45 secs 3) Did you manage to measure avarage. size of savegame ? 1~7MB .
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SUBSIM - 26 Years on the Web |
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#6 |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
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Funny, I only got 3.46 (downlaod) and 0.65 (upload)... and I'm not ceding to panic.
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#7 |
Watch
![]() Join Date: Dec 2009
Posts: 22
Downloads: 32
Uploads: 0
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Neal I do think he wanted you to measure the amount of bandwith SHV is using instead of your connection speed
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#8 | |
Watch
![]() Join Date: Dec 2009
Posts: 22
Downloads: 32
Uploads: 0
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#9 | |
Machinist's Mate
![]() Join Date: Feb 2009
Location: Poland
Posts: 121
Downloads: 159
Uploads: 0
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Ubi made their OSP for a reason, just checking if we're online seems not to be enough. I think there has to be something more... |
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#10 |
Watch
![]() Join Date: Dec 2009
Posts: 22
Downloads: 32
Uploads: 0
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http://www.outlookseries.com/N4/Serv...5_1.7_Mbps.htm
According to that jan 15 2010 the average connection speed in the world is 1,7mbps so yes unless that article is totally bogus 200 kB/s adsl is quite a bit faster than the world average About the online check.... there's no way they would be stupid enough to just ping the server.... haha A damned elementary grade kid with a bit of sniffing and programming skills could crack a system like that. I'm pretty sure there's a 2 way handshake or something similiar using some ubi algorithm to calculate checksums which are then validated. Meaning you are spending cpu resources on calculating a god damn security number. This number could include everything from filedetails in the game, system details, time and date sync bla bla so on. Last edited by Wraithe; 02-27-10 at 12:53 PM. Reason: 256 got stuck in my head |
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#11 |
Machinist's Mate
![]() Join Date: Feb 2009
Location: Poland
Posts: 121
Downloads: 159
Uploads: 0
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I hope we won't face any big problems with that, no matter how it's working.
Sounds awful... |
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#12 |
Watch
![]() Join Date: Dec 2009
Posts: 22
Downloads: 32
Uploads: 0
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#13 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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![]() ![]() Doesn't look impressive... ![]() It would take ages to save a game... Well I can always use a toy submarine and play in a lake... ![]()
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#14 |
Ensign
![]() Join Date: Jan 2004
Location: Warsaw, Poland / Nagoya, Japan
Posts: 227
Downloads: 20
Uploads: 0
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![]() ![]() ![]() Looks promising... that is, it looks promising when you forget the d/cs that seem to hit way too often...
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lasciate ogni speranza... voi, chi entrate ![]() |
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#15 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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