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DIRECT 3 Question to NEAL !
Dear Neal,
As you are the only one that tryied: "osp services" of some preview copy - amidst all that DRM fire, smoke, dust, mud and pukes - in 38 DRM trheads... Please, come clear and straight - and answer the main question to all the community: 1) What is your outgoing /ingcoming speed of internet - in tested sample ? 2) What was your avarege Loading /Savegame times of Vanila misions ? 3) Did you manage to measure avarage. size of savegame ? These 3 points - although only impression on trial copy-without mods, carreers,...etc. ARE by far - the central issue of this week ! Many people asked for constructive approach to dubious question instead of another 10 threads with fire-exchange... so Ladies and Gents: Mr Neeeeeaal Steeeevens !!! :o ...or maybe not ? |
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Central issues? :haha::haha::haha: Realy, im speachless honestly, all 3 points are completly meaningless to me, they have like zero impact on the game |
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1. Impacts a lot of things, esp dialup or pay per bandwith connections 2. Synchronization with the UbiCrap system savegames I guess mostly 3. Amount of bandwith required to save the game, see 1 and 2 Learn something about internet connections before you burst out stupid comments like that. Not everybody has a unlimited bandwith + high bandwith connection, esp not in statistics over current household connections if you go take a look at recent reports. Mind you my line has no faults, but still I would never not consider people with limited bandwith or pay per bandwith connections like you do. |
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Only thing that you need to play the game is a stable connection, thats all |
1) What is your outgoing /ingcoming speed of internet - in tested sample ?
http://www.speedtest.net/result/731167683.png 2) What was your avarege Loading /Savegame times of Vanila misions ? 30-45 secs 3) Did you manage to measure avarage. size of savegame ? 1~7MB . |
Funny, I only got 3.46 (downlaod) and 0.65 (upload)... and I'm not ceding to panic.
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Neal I do think he wanted you to measure the amount of bandwith SHV is using instead of your connection speed
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Ubi made their OSP for a reason, just checking if we're online seems not to be enough. I think there has to be something more... |
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According to that jan 15 2010 the average connection speed in the world is 1,7mbps so yes unless that article is totally bogus 200 kB/s adsl is quite a bit faster than the world average About the online check.... there's no way they would be stupid enough to just ping the server.... haha A damned elementary grade kid with a bit of sniffing and programming skills could crack a system like that. I'm pretty sure there's a 2 way handshake or something similiar using some ubi algorithm to calculate checksums which are then validated. Meaning you are spending cpu resources on calculating a god damn security number. This number could include everything from filedetails in the game, system details, time and date sync bla bla so on. |
I hope we won't face any big problems with that, no matter how it's working.
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http://img708.imageshack.us/img708/214/nineo.jpg
Doesn't look impressive...:oops: It would take ages to save a game... Well I can always use a toy submarine and play in a lake...:O: |
http://www.speedtest.net/result/731304451.pnghttp://www.speedtest.net/result/731307133.png
Looks promising... that is, it looks promising when you forget the d/cs that seem to hit way too often... |
http://www.speedtest.net/result/731556789.png
Nothing like living in the capital city of my country. Look at those blistering speeds we get here. |
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