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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Loader
![]() Join Date: Jul 2007
Location: Germany
Posts: 83
Downloads: 11
Uploads: 0
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![]() Only thing that you need to play the game is a stable connection, thats all |
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#2 | |
Watch
![]() Join Date: Dec 2009
Posts: 22
Downloads: 32
Uploads: 0
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#3 | |
Machinist's Mate
![]() Join Date: Feb 2009
Location: Poland
Posts: 121
Downloads: 159
Uploads: 0
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Ubi made their OSP for a reason, just checking if we're online seems not to be enough. I think there has to be something more... |
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#4 |
Machinist's Mate
![]() Join Date: Feb 2009
Location: Poland
Posts: 121
Downloads: 159
Uploads: 0
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I hope we won't face any big problems with that, no matter how it's working.
Sounds awful... |
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#5 |
Watch
![]() Join Date: Dec 2009
Posts: 22
Downloads: 32
Uploads: 0
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#6 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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![]() ![]() Doesn't look impressive... ![]() It would take ages to save a game... Well I can always use a toy submarine and play in a lake... ![]()
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#7 |
Ensign
![]() Join Date: Jan 2004
Location: Warsaw, Poland / Nagoya, Japan
Posts: 227
Downloads: 20
Uploads: 0
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![]() ![]() ![]() Looks promising... that is, it looks promising when you forget the d/cs that seem to hit way too often...
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lasciate ogni speranza... voi, chi entrate ![]() |
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#8 |
Watch
![]() Join Date: Dec 2009
Posts: 22
Downloads: 32
Uploads: 0
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http://www.outlookseries.com/N4/Serv...5_1.7_Mbps.htm
According to that jan 15 2010 the average connection speed in the world is 1,7mbps so yes unless that article is totally bogus 200 kB/s adsl is quite a bit faster than the world average About the online check.... there's no way they would be stupid enough to just ping the server.... haha A damned elementary grade kid with a bit of sniffing and programming skills could crack a system like that. I'm pretty sure there's a 2 way handshake or something similiar using some ubi algorithm to calculate checksums which are then validated. Meaning you are spending cpu resources on calculating a god damn security number. This number could include everything from filedetails in the game, system details, time and date sync bla bla so on. Last edited by Wraithe; 02-27-10 at 12:53 PM. Reason: 256 got stuck in my head |
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