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Old 02-24-10, 04:39 PM   #10
Turbografx
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Join Date: Dec 2007
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Quote:
Originally Posted by Méo View Post
1. I don't get what you mean, but 50$ these days for a new game is not that bad.

2. Maybe it's because your desires/expectations are too high for a simulation that can sell around 250 000 copies worldwide as opposed to other game that can sell around 9 000 000...

3. I would like to hear what Neal has to say about it.. when the lead designer posted around 800 posts here (he must be reading too, and at least 2 other members of the dev team are members here), when he assisted to the last 2 subsim meeting, when he gave privileged info to this community. Of course they cannot ONLY please us...

1. I was not saying the game was too expensive, I meant that since we are paying for the thing, it is not like they are doing us a favor. We don't have to feel obligated to the franchise like we've been give some kind of generous gift. We don't owe them anything, it is a balanced transaction.
On a side note, I do actually think $60 is too much when I consider the value compared to games I want from AGEOD, Paradox or DCS.

2. Other games manage to meet my expectations, none of which are major blockbusters. I have enjoyed every single title from AGEOD and titles from Paradox, SES, HPS, MMG, OBD, Laminar, MicroProse, SSI etc etc etc have all met my uber desires/expectations. Some of those companies (HPS, SES) probably only sell a few thousand copies.
In fact, I would wager that all of those had a smaller budget than SHV. It is not that UBI didn't have enough money or wouldn't get enough sales, it is that they are heading in a different direction and are just not as dedicated as a specialized software company, one that produces only a certain genre.

3. The devs care, at least a little, this is clear from their previous work. The suits who OWN the franchise don't though. Like any good business people they are interested in making as much money for as long as possible. If that means following popular market trends at the expense of development time, original principles and the core community, so be it.

Last edited by Turbografx; 02-24-10 at 04:53 PM.
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