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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Yes, but the basics of the "follow the sound" behavior should be included in the game engine, in the code, I think. Otherwise, I see no way someone could "instruct" a torpedo to change its course and simulate this very specific behavior.
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