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Old 02-21-10, 09:45 AM   #1
Jimbuna
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I should imagine it won't be long before someone mods in an early introduction of the Falke.
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Old 02-21-10, 09:51 AM   #2
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Originally Posted by jimbuna View Post
I should imagine it won't be long before someone mods in an early introduction of the Falke.
Yes, but the basics of the "follow the sound" behavior should be included in the game engine, in the code, I think. Otherwise, I see no way someone could "instruct" a torpedo to change its course and simulate this very specific behavior.
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Old 02-21-10, 10:41 AM   #3
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Yes, but the basics of the "follow the sound" behavior should be included in the game engine, in the code, I think. Otherwise, I see no way someone could "instruct" a torpedo to change its course and simulate this very specific behavior.
If the game is going to be as mod friendly as some suggest, will this not be doable though
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Old 02-21-10, 10:49 AM   #4
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Originally Posted by jimbuna View Post
If the game is going to be as mod friendly as some suggest, will this not be doable though
Depends how they implemented the 'moddability'. There needs to be some way to instruct the torpedo, either by a hardcoded controller, or by access to some scripting language and game variables.

All will be revealed in March .
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Old 02-21-10, 03:35 PM   #5
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Depends how they implemented the 'moddability'. There needs to be some way to instruct the torpedo, either by a hardcoded controller, or by access to some scripting language and game variables.

All will be revealed in March .

Till March then
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Old 02-21-10, 03:41 PM   #6
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It wont be possible...
they would shoot themselves in the foot if it were possible,
bacsue it would make a 43/45 addon redundant...
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Old 02-21-10, 05:14 PM   #7
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I tend to agree with Gustav, with a twist. I think it will be moddable when/if UBI releases an add-on or DLC that finishes the war wth those torps included. That way the code is there for the modders as needed. I liken the SH 3,4,5 modders here at SUBSIM to BASF. "They did not make Silent Hunter, they just made it better (WAY BETTER)."
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Old 02-21-10, 09:19 PM   #8
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Originally Posted by HundertzehnGustav View Post
It wont be possible...
they would shoot themselves in the foot if it were possible,
bacsue it would make a 43/45 addon redundant...
Looky here: http://www.subsim.com/ssr/sh5/preview_sh5_jan2010B.php

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Originally Posted by Dan
In the game, the way the game will be launched, there won't be any way to be able to continue the campaign past 1943, but there is nothing stopping the modders from keep adding more content, which comes afterwards. There's no hardcore limit for how far you can play in the world, it's just how far OUR campaign goes.


From the few bits of info that we've got I take Neals interview as a solid. So 1944 etc. should be modable. However, whether you are able to adjust the behaviour of torpedoes to such an extend is written (or rather not written) on another page.
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