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No acoustic torps??
Since the game ends in 1943 we wont have acoustic torps to our disposal.
They were used from september 1943. That's a shame. I liked to play mouse hunting the big cat. |
I should imagine it won't be long before someone mods in an early introduction of the Falke.
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All will be revealed in March :DL. |
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http://www.blognow.com.au/uploads/l/...REAL/64560.gif Till March then http://img221.imageshack.us/img221/4...kbigid2zj6.gif |
It wont be possible...
they would shoot themselves in the foot if it were possible, bacsue it would make a 43/45 addon redundant... :yawn: |
I tend to agree with Gustav, with a twist. I think it will be moddable when/if UBI releases an add-on or DLC that finishes the war wth those torps included. That way the code is there for the modders as needed. I liken the SH 3,4,5 modders here at SUBSIM to BASF. "They did not make Silent Hunter, they just made it better (WAY BETTER)." :up:
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It depends,
if the dev team use SH4 as a base for SHV and they don´t remove the files or code perhaps could exist the possibility of use or add radars, and homing torpedos. I remember sh4 instalation with uboat files and references of sh3 inside But if they want a future DLC perhaps it could be deleted to make it impossible |
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FIDO also comes to mind and the idea of being able to implement this air drop ASW weapon that added additional horrors for the U-Boats. Would be nice to see in SH5.
The first known sinking of a U-Boat by a FIDO occurred in May of '43. March will tell all! |
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From the few bits of info that we've got I take Neals interview as a solid. So 1944 etc. should be modable. However, whether you are able to adjust the behaviour of torpedoes to such an extend is written (or rather not written) on another page. |
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I apologise i was reffering to G7es aka Zaunkönig T-5. |
You have to be a level 20 captain to use acoustic torps. :O:
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In torpedoes_g7-e.sim I found this:
http://img33.imageshack.us/img33/4479/acoustic.png They are real playable torpedoes. |
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