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#1 |
Seaman
![]() Join Date: Aug 2006
Posts: 39
Downloads: 7
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Since the game ends in 1943 we wont have acoustic torps to our disposal.
They were used from september 1943. That's a shame. I liked to play mouse hunting the big cat. |
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#2 |
Chief of the Boat
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I should imagine it won't be long before someone mods in an early introduction of the Falke.
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#3 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
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Yes, but the basics of the "follow the sound" behavior should be included in the game engine, in the code, I think. Otherwise, I see no way someone could "instruct" a torpedo to change its course and simulate this very specific behavior.
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#4 | |
Chief of the Boat
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#5 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
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All will be revealed in March ![]()
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#6 | |
Chief of the Boat
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#7 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
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Eh, not quite. The T IV 'Falke' was first tested under combat conditions with 6 U-boats in February-March 1943 (U-603, U-758, and U-221 among them) and cleared for general operational use on 1 July 1943.
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#8 |
The Old Man
![]() Join Date: Jan 2007
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FIDO also comes to mind and the idea of being able to implement this air drop ASW weapon that added additional horrors for the U-Boats. Would be nice to see in SH5.
The first known sinking of a U-Boat by a FIDO occurred in May of '43. March will tell all!
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#9 |
Seaman
![]() Join Date: Aug 2006
Posts: 39
Downloads: 7
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#10 |
Samurai Navy
![]() Join Date: Aug 2006
Location: Beneath the waves
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You have to be a level 20 captain to use acoustic torps.
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#11 |
Commodore
![]() Join Date: Dec 2009
Location: My House
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In torpedoes_g7-e.sim I found this:
![]() They are real playable torpedoes. |
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#12 |
Rear Admiral
![]() Join Date: Mar 2005
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They are also mentioned in the 'game bible' in my version.
D2D gold
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