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Old 02-04-10, 04:53 AM   #1
Stiebler
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The NYGM mod has had a sub-set of IABL's merchant fleet for about two years now.

They are perfectly stable, excellent ships that are pretty to look at and sink well.
[But note, they have been rezoned for use with NYGM's slow-sinking model, so will *not* function with any other super-mod, nor with stock SH3.]

The full merchant fleet from IABL definitely has some issues of mutual compatibility, probably owing to overlapping ship IDs, but restricted sets of ships have been recommended by others in IABL's main sticky thread at the top of this forum. A problem in the past has been that some of IABL's ships could not be torpedoed (the torpedoes passed straight through the hull). I don't know whether this affects his new merchant fleet. Something to watch out for.

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Old 02-04-10, 05:00 AM   #2
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Quote:
Originally Posted by Stiebler View Post
A problem in the past has been that some of IABL's ships could not be torpedoed (the torpedoes passed straight through the hull). I don't know whether this affects his new merchant fleet. Something to watch out for
That's good to know Stiebler. I did make a quick mission using some of the ships I added, to make sure they sank properly.
I think I'll make up a mission using all of them, just to double check I can sink 'em all.
Thanks for the info
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Old 02-05-10, 08:46 AM   #3
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Originally Posted by Stiebler View Post
A problem in the past has been that some of IABL's ships could not be torpedoed (the torpedoes passed straight through the hull).
I use few old IAMBECOMELIFE's ships, but after some zon spheres correction.
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Old 02-05-10, 09:00 AM   #4
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I made a mission to check the 25 I am using.
I can torpedo them all and they sink just fine
They sure do look pretty iambecomelife, thanks for the hard work
I think quite a lot of people hare will be sticking to SH3 for their U Boat fix. There's a lot of life in the old dog yet.
Looking forward to any more work you do on this.
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Old 02-06-10, 04:16 AM   #5
A6Intruder
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Originally Posted by sergei View Post
I made a mission to check the 25 I am using.
I can torpedo them all and they sink just fine
They sure do look pretty iambecomelife, thanks for the hard work
I think quite a lot of people hare will be sticking to SH3 for their U Boat fix. There's a lot of life in the old dog yet.
Looking forward to any more work you do on this.
Dear Sergei,
maybe you could post a list of these 25 ships you got to work.
Would help me, and i am sure, others also.
Thanks in forward.

Best regards
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Old 02-06-10, 05:51 AM   #6
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I know this is not what you want to hear, but its probably best to move this kind of mod to SH4 due to the dynamic loading and changes in technology that allow better use of memory.

That game is much better for "lots of ships models".
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Old 02-06-10, 06:20 AM   #7
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Well yeah SH3 load times are killing me, last night I started adding ships from the Merchant Mod, in groups of 3. Creating the necessary Roster files, and copying over the Sea/(ShipModel) folder. (using JSGME in the process)

Then go start up the game (gwx3) and check the museum. I got 10 of them working perfectly, no crash, no effects missing or anything. Then I go try a career, it starts crashing on me.

It's perhaps the third time I spent many hours on this. Plus the beta testing I had done before. It's just taking way too much time to load up and check these. I love the models the work IABL has put in them and I really want to get some of them in my game, but the career crashing at the last second, just discourages me big time.
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Old 02-09-10, 12:00 PM   #8
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Quote:
Originally Posted by elanaiba View Post
I know this is not what you want to hear, but its probably best to move this kind of mod to SH4 due to the dynamic loading and changes in technology that allow better use of memory.

That game is much better for "lots of ships models".
Which also means it's much better for applying individual models to a variety of nations...and names.
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Old 02-09-10, 04:15 PM   #9
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Quote:
Originally Posted by elanaiba View Post
I know this is not what you want to hear, but its probably best to move this kind of mod to SH4 due to the dynamic loading and changes in technology that allow better use of memory.

That game is much better for "lots of ships models".
wont disagree with that
Certainly makes ship variations/skins by nation etc a lot easier

Just a pity the water looks like jello and the interface is unbearable
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Old 02-06-10, 10:12 AM   #10
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Dear Sergei, maybe you could post a list of these 25 ships you got to work.
I'm not near my gaming PC at the moment, I'll post a list tomorrow when I get a minute
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Old 02-09-10, 12:37 AM   #11
A6Intruder
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I'm not near my gaming PC at the moment, I'll post a list tomorrow when I get a minute
Please do not forget the list.
Best regards
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Old 02-12-10, 03:33 PM   #12
sergei
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Originally Posted by A6Intruder View Post
Please do not forget the list.
Best regards
Sorry A6Intruder, and anyone else who may be waiting.
I recently got totally sidetracked by something else.
Anyway, here is a mix that I have found works for me.
By the way, I added up what I was using and it comes to 15 merchants and 5 tankers, seems I miscounted before. It is not the 20 merchants I claimed previously. It is only 15, and 5 tankers. Sorry if anyone thinks I may have misled them,

Tankers: T01B, T04B, T07B, T08B, T014B
Merchants: M01B, M02B, M04B, M07B, M010B, M012B, M013B, M014B, M17B, M22B, M24B, M27B, M30B, M34B, M37B
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