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Old 02-06-10, 06:20 AM   #16
piri_reis
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Well yeah SH3 load times are killing me, last night I started adding ships from the Merchant Mod, in groups of 3. Creating the necessary Roster files, and copying over the Sea/(ShipModel) folder. (using JSGME in the process)

Then go start up the game (gwx3) and check the museum. I got 10 of them working perfectly, no crash, no effects missing or anything. Then I go try a career, it starts crashing on me.

It's perhaps the third time I spent many hours on this. Plus the beta testing I had done before. It's just taking way too much time to load up and check these. I love the models the work IABL has put in them and I really want to get some of them in my game, but the career crashing at the last second, just discourages me big time.
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Old 02-06-10, 10:12 AM   #17
sergei
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Originally Posted by A6Intruder View Post
Dear Sergei, maybe you could post a list of these 25 ships you got to work.
I'm not near my gaming PC at the moment, I'll post a list tomorrow when I get a minute
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Old 02-09-10, 12:37 AM   #18
A6Intruder
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I'm not near my gaming PC at the moment, I'll post a list tomorrow when I get a minute
Please do not forget the list.
Best regards
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Old 02-09-10, 12:00 PM   #19
Sailor Steve
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Originally Posted by elanaiba View Post
I know this is not what you want to hear, but its probably best to move this kind of mod to SH4 due to the dynamic loading and changes in technology that allow better use of memory.

That game is much better for "lots of ships models".
Which also means it's much better for applying individual models to a variety of nations...and names.
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Old 02-09-10, 04:15 PM   #20
bigboywooly
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Originally Posted by elanaiba View Post
I know this is not what you want to hear, but its probably best to move this kind of mod to SH4 due to the dynamic loading and changes in technology that allow better use of memory.

That game is much better for "lots of ships models".
wont disagree with that
Certainly makes ship variations/skins by nation etc a lot easier

Just a pity the water looks like jello and the interface is unbearable
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Old 02-12-10, 03:33 PM   #21
sergei
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Originally Posted by A6Intruder View Post
Please do not forget the list.
Best regards
Sorry A6Intruder, and anyone else who may be waiting.
I recently got totally sidetracked by something else.
Anyway, here is a mix that I have found works for me.
By the way, I added up what I was using and it comes to 15 merchants and 5 tankers, seems I miscounted before. It is not the 20 merchants I claimed previously. It is only 15, and 5 tankers. Sorry if anyone thinks I may have misled them,

Tankers: T01B, T04B, T07B, T08B, T014B
Merchants: M01B, M02B, M04B, M07B, M010B, M012B, M013B, M014B, M17B, M22B, M24B, M27B, M30B, M34B, M37B
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Old 02-12-10, 03:38 PM   #22
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Just to add to this, you will notice I have only used 'B' models.
In case you are not aware, 'A' models are American, and 'B' models are British. (I think!)
I am sure I read somewhere in the original thread that some of the A and B models conflict with each other, which is why I decided to add only with models from one country to my game.
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Old 02-12-10, 03:46 PM   #23
melnibonian
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Originally Posted by sergei View Post
Just to add to this, you will notice I have only used 'B' models.
In case you are not aware, 'A' models are American, and 'B' models are British. (I think!)
I am sure I read somewhere in the original thread that some of the A and B models conflict with each other, which is why I decided to add only with models from one country to my game.
Is it possible to upload your version of the mod? That way we can all try it and test it without having to fiddle through all the files.

Thanks in advance
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Old 02-12-10, 04:14 PM   #24
sergei
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Is it possible to upload your version of the mod? That way we can all try it and test it without having to fiddle through all the files.

Thanks in advance
I've just had a long hard think about that melnibonian, and to be honest with you, I don't think I can.

I could post details of how I got bits of iambecomelife's mod to work for me. I think that would be AOK. I don't think anyone here would object to that.
(Well, I hope so. Cos that's what I've done!)

But iambecomelife has spent so long on this mod, it's obviously such a labour of love for him, that I couldn't feel right taking some of his ships, and then packaging them up into a mod friendly format and releasing them for other people.

I'm sorry melnibonian, I hope you understand this, it is nothing personal.

Having said this, anyone who turns up here, I will happily help them make some of iambecomelifes ships work in their game.
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Old 02-12-10, 06:19 PM   #25
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Just to add to this, you will notice I have only used 'B' models.
That's too bad, as you will lose at least half of the names from SH3 Commander's lists. I was actually hoping to eventually have models for each ship for every country that used them.

Another reason for SH4.
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Old 02-12-10, 06:35 PM   #26
sergei
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That's too bad,
Hey Steve, how you doing?
Hope life is treating you better than last time I checked.

Yeah it sucks that I can only get one type of model to work.
Until iambeconelife finishes his work, I can seem to be able to get either the A types or the B types working, but not both.
It's still all good. Cos it's better than having neither!
Take care mate
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Old 02-12-10, 06:38 PM   #27
sergei
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That's too bad, as you will lose at least half of the names from SH3 Commander's lists.
Yeah Sorry about that Steve, but it seems that some of the A types and B types of the same number have ID conflicts.
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Old 02-12-10, 07:34 PM   #28
ryanglavin
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Originally Posted by rascal101 View Post
Take your time my man - practice makes perfect -

You may want to time your release to coincide with the relase of SH5 - I imagine there will be a pronounced influx of people anxious to update their installation of SH3 imediately following the release of SH5

I dont know if you've been monitoring developments re SH5 but its a lemon, dead on arrival, unless your under 14.

Sorry, more precisely, dead long before arrival - I'm just not aware of any medical term for this besides 'abortion' which is a little harsh for this forum

Regards

J

Sorry that this isn't the place for a SH5 arguement, but you've never played the game before, you don't know if its bad or not.
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Old 02-12-10, 07:58 PM   #29
sergei
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Sorry that this isn't the place for a SH5 arguement, but you've never played the game before, you don't know if its bad or not.
You are right, this isn't the place.
But his post was 5 days ago.
Why trawl it up now?

Anything to add to the thread aboud iambecomelifes extra ships?
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Old 02-13-10, 04:06 AM   #30
A6Intruder
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Yeah Sorry about that Steve, but it seems that some of the A types and B types of the same number have ID conflicts.
Why do not use B-Models in A-Locations? Schould work should`nt it?
Best regards
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