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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
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Well yeah SH3 load times are killing me, last night I started adding ships from the Merchant Mod, in groups of 3. Creating the necessary Roster files, and copying over the Sea/(ShipModel) folder. (using JSGME in the process)
Then go start up the game (gwx3) and check the museum. I got 10 of them working perfectly, no crash, no effects missing or anything. Then I go try a career, it starts crashing on me. It's perhaps the third time I spent many hours on this. Plus the beta testing I had done before. It's just taking way too much time to load up and check these. I love the models the work IABL has put in them and I really want to get some of them in my game, but the career crashing at the last second, just discourages me big time.
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#17 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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#18 | |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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#19 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#20 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Certainly makes ship variations/skins by nation etc a lot easier Just a pity the water looks like jello and the interface is unbearable |
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#21 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Sorry A6Intruder, and anyone else who may be waiting.
I recently got totally sidetracked by something else. Anyway, here is a mix that I have found works for me. By the way, I added up what I was using and it comes to 15 merchants and 5 tankers, seems I miscounted before. It is not the 20 merchants I claimed previously. It is only 15, and 5 tankers. Sorry if anyone thinks I may have misled them, Tankers: T01B, T04B, T07B, T08B, T014B Merchants: M01B, M02B, M04B, M07B, M010B, M012B, M013B, M014B, M17B, M22B, M24B, M27B, M30B, M34B, M37B |
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#22 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Just to add to this, you will notice I have only used 'B' models.
In case you are not aware, 'A' models are American, and 'B' models are British. (I think!) I am sure I read somewhere in the original thread that some of the A and B models conflict with each other, which is why I decided to add only with models from one country to my game. |
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#23 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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Thanks in advance
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#24 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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I could post details of how I got bits of iambecomelife's mod to work for me. I think that would be AOK. I don't think anyone here would object to that. (Well, I hope so. Cos that's what I've done!) But iambecomelife has spent so long on this mod, it's obviously such a labour of love for him, that I couldn't feel right taking some of his ships, and then packaging them up into a mod friendly format and releasing them for other people. I'm sorry melnibonian, I hope you understand this, it is nothing personal. Having said this, anyone who turns up here, I will happily help them make some of iambecomelifes ships work in their game. |
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#25 | |
Eternal Patrol
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Another reason for SH4.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#26 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Hey Steve, how you doing?
Hope life is treating you better than last time I checked. Yeah it sucks that I can only get one type of model to work. Until iambeconelife finishes his work, I can seem to be able to get either the A types or the B types working, but not both. It's still all good. Cos it's better than having neither! Take care mate ![]() |
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#27 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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#28 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
Posts: 584
Downloads: 35
Uploads: 0
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Sorry that this isn't the place for a SH5 arguement, but you've never played the game before, you don't know if its bad or not. |
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#29 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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But his post was 5 days ago. Why trawl it up now? Anything to add to the thread aboud iambecomelifes extra ships? |
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#30 | |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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Best regards ![]() |
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