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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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People said as much when SH3 was under development. And I agree, but I have grown to like the crew management, especially in SH4. I also of course want modern sound.
To add to the list, though: Aces: Bottoming the boat would actually make you harder to detect. On the downside you could get stuck in the mud and not be able to get unstuck, so you and your crew died. Aces also had the most realistic damage-control screen ever - a blueprint of the boat, with damaged circled, and clicking on the circles took you to a simple report by the Chief telling you what, where and when. SH1: The tear-off calendar with lunar phases, moon and sun rise and set times, and the weather. SH1 also had super-thick fog in dead calm weather, as described already for Aces, and it was wonderful.
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
Posts: 349
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Someone still know Silent Service on C64? Or Silent Service II on PC? Oh man, good old times.
Aces of the Deep definitely remains my all time favorite sub sim. Still have it, and after the new Ubisoft DRM blunder it maybe time to pull it out again. ;-) Sure, graphics were awesome, but it had all to make an historically sufficiently accurate subsim. A good simulation. If someone could polish up the graphics to 1024x768, doesn't even need fancy textures and light effects, but just be a good physics and AI simulation. I'd never leave it again. |
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#3 |
Rear Admiral
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Sh1 with Sh4 graphics would be the end all be all submarine simulation in my opinion. Nothing would ever top that i don't think. That would be a sub sim i could easily play off and on for the next decade.
I miss SSI. |
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#4 | |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#5 |
The Old Man
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
Uploads: 0
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But, but...I never mentioned this in my OP, but SH5 is pretty!
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#6 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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Yeah, and in a couple of years a kid will post "dude SH5 looks like soooo dated! It doesn't even use DX12..."
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#7 |
Eternal Patrol
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It also isn't an annoying slow-to-load .png!
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“Never do anything you can't take back.” —Rocky Russo |
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#8 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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Perfect subsim game:
- simulation of submarine (SH series) - simulation of destroyer (EnigmaRT, DC) - simulation of other heavy warship (DC) - control each weapon separately (SH, EnigmaRT, DC, BS series) - control few units together (DC, BS series) - additional control of planes/merchants (BS series) - easy interface (SH3, DC) - easy gun control (BS series) - mission editor (SH seires) - modability (SH series) - amazing multiplayer battles as SUBvsDD or NAVYvsNAVY (DC, BS series) And the winner is: SH2/DC FAIL: poor graphic FAIL: poor stability FAIL: stupid AI FAIL: no merchant/planes control SPECIAL BONUS: possible playing as Yamato, Bismarck, Iowa, KGV II place: SH4 ADV mode FAIL: only one player for all naval units FAIL: not stable UBI servers FAIL: only 4 players per game FAIL: no torpedo warfare against enemy submarines FAIL: no epic battles between enemy fleets SPECIAL BONUS: combat human vs human in classic SH game III-place: BATTLESTATIONS series FAIL: no simulation game FAIL: no mission editor FAIL: too many planes (naval game?) FAIL: very hard game as submarine against humans FAIL: human must control group of units, no selected ships with AI support SPECIAL BONUS: direct control of planes and merchants (merchants only in modded missions)
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#9 | |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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#10 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Having a quick look at their site, it seems they were the ones responsible for SH2 as well, so past performance is no guarantee of future success.
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#11 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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Not quite. They started SH2, they didn't finish it. Development was taken over by Ultimation and they "completed" it - with "completed" being the debatable word (ie completed, or rewrote). You won't find Aeon in the game's credits (the credits exclusively list Ultimation as the developer and Ubisoft as the Publisher).
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#12 | |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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Task Force industries "Taking control of the world, one mind at a time" |
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#13 |
The Old Man
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
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Shamelessly bumping this thread to mention a couple things from SH2 that have also disappeared.
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#14 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
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Slower speeds in heavy seas, like in SH1. I remember hating the bad weather in SH1 because I was barely making any headway. So I would dive. A very 'Das Boot moment' actualy.
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#15 | |
Eternal Patrol
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![]() I didn't know about that for a long time; then one day I was wondering why I was going so slow, and it finally dawned on me. ![]() On the other hand, the weather didn't really look very heavy while it was happening.
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“Never do anything you can't take back.” —Rocky Russo |
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