SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-27-10, 03:14 PM   #1
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Lanzfeld View Post
I want Aces back with modern graphics...THAT IS ALL!!!!
People said as much when SH3 was under development. And I agree, but I have grown to like the crew management, especially in SH4. I also of course want modern sound.

To add to the list, though:

Aces: Bottoming the boat would actually make you harder to detect. On the downside you could get stuck in the mud and not be able to get unstuck, so you and your crew died.

Aces also had the most realistic damage-control screen ever - a blueprint of the boat, with damaged circled, and clicking on the circles took you to a simple report by the Chief telling you what, where and when.

SH1: The tear-off calendar with lunar phases, moon and sun rise and set times, and the weather.

SH1 also had super-thick fog in dead calm weather, as described already for Aces, and it was wonderful.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 01-27-10, 09:01 PM   #2
janh
Stinking drunk in Trinidad
 
Join Date: Jan 2010
Posts: 349
Downloads: 0
Uploads: 0
Default good old times...

Someone still know Silent Service on C64? Or Silent Service II on PC? Oh man, good old times.

Aces of the Deep definitely remains my all time favorite sub sim. Still have it, and after the new Ubisoft DRM blunder it maybe time to pull it out again. ;-)
Sure, graphics were awesome, but it had all to make an historically sufficiently accurate subsim. A good simulation.
If someone could polish up the graphics to 1024x768, doesn't even need fancy textures and light effects, but just be a good physics and AI simulation. I'd never leave it again.
janh is offline   Reply With Quote
Old 01-27-10, 09:22 PM   #3
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Sh1 with Sh4 graphics would be the end all be all submarine simulation in my opinion. Nothing would ever top that i don't think. That would be a sub sim i could easily play off and on for the next decade.

I miss SSI.
Ducimus is offline   Reply With Quote
Old 06-26-10, 05:55 AM   #4
Sonarman
The Old Man
 
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
Default

Quote:
Originally Posted by Ducimus View Post
Sh1 with Sh4 graphics would be the end all be all submarine simulation in my opinion. Nothing would ever top that i don't think. That would be a sub sim i could easily play off and on for the next decade.
Whilst the original Aces of the Deep team are scattered to the four winds, the original "Silent Hunter" team are actually still working together perhaps we could ask them to fulfill your dream?
__________________
"The action is simulated...the excitement is real!"
Microprose Simulation Software.
Sonarman is offline   Reply With Quote
Old 06-26-10, 09:39 AM   #5
Subnuts
The Old Man
 
Subnuts's Avatar
 
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
Uploads: 0
Default

But, but...I never mentioned this in my OP, but SH5 is pretty!


(I'm sorry if this screenshot isn't big enough.)
__________________
My Amazon.com reviews

Subnuts is offline   Reply With Quote
Old 06-26-10, 09:48 AM   #6
IanC
Grey Wolf
 
Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
Default

Yeah, and in a couple of years a kid will post "dude SH5 looks like soooo dated! It doesn't even use DX12..."
IanC is offline   Reply With Quote
Old 06-26-10, 02:10 PM   #7
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Subnuts View Post
(I'm sorry if this screenshot isn't big enough.)
It also isn't an annoying slow-to-load .png!
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 06-27-10, 07:32 AM   #8
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
Default

Perfect subsim game:

- simulation of submarine (SH series)
- simulation of destroyer (EnigmaRT, DC)
- simulation of other heavy warship (DC)
- control each weapon separately (SH, EnigmaRT, DC, BS series)
- control few units together (DC, BS series)
- additional control of planes/merchants (BS series)

- easy interface (SH3, DC)
- easy gun control (BS series)
- mission editor (SH seires)
- modability (SH series)
- amazing multiplayer battles as SUBvsDD or NAVYvsNAVY (DC, BS series)

And the winner is: SH2/DC
FAIL: poor graphic
FAIL: poor stability
FAIL: stupid AI
FAIL: no merchant/planes control
SPECIAL BONUS: possible playing as Yamato, Bismarck, Iowa, KGV

II place: SH4 ADV mode
FAIL: only one player for all naval units
FAIL: not stable UBI servers
FAIL: only 4 players per game
FAIL: no torpedo warfare against enemy submarines
FAIL: no epic battles between enemy fleets
SPECIAL BONUS: combat human vs human in classic SH game

III-place: BATTLESTATIONS series
FAIL: no simulation game
FAIL: no mission editor
FAIL: too many planes (naval game?)
FAIL: very hard game as submarine against humans
FAIL: human must control group of units, no selected ships with AI support
SPECIAL BONUS: direct control of planes and merchants (merchants only in modded missions)
__________________

PL_Andrev is offline   Reply With Quote
Old 06-27-10, 12:35 PM   #9
IanC
Grey Wolf
 
Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by Sonarman View Post
Whilst the original Aces of the Deep team are scattered to the four winds, the original "Silent Hunter" team are actually still working together perhaps we could ask them to fulfill your dream?
Somebody (in 'the biz' or with influence) should seriously contact these guys and propose it.
IanC is offline   Reply With Quote
Old 06-27-10, 02:58 PM   #10
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Having a quick look at their site, it seems they were the ones responsible for SH2 as well, so past performance is no guarantee of future success.
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 06-28-10, 02:16 AM   #11
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Nisgeis View Post
Having a quick look at their site, it seems they were the ones responsible for SH2 as well, so past performance is no guarantee of future success.
Not quite. They started SH2, they didn't finish it. Development was taken over by Ultimation and they "completed" it - with "completed" being the debatable word (ie completed, or rewrote). You won't find Aeon in the game's credits (the credits exclusively list Ultimation as the developer and Ubisoft as the Publisher).
JScones is offline   Reply With Quote
Old 01-27-10, 09:38 PM   #12
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

Quote:
Originally Posted by janh View Post
Someone still know Silent Service on C64? Or Silent Service II on PC? Oh man, good old times.

Aces of the Deep definitely remains my all time favorite sub sim. Still have it, and after the new Ubisoft DRM blunder it maybe time to pull it out again. ;-)
Sure, graphics were awesome, but it had all to make an historically sufficiently accurate subsim. A good simulation.
If someone could polish up the graphics to 1024x768, doesn't even need fancy textures and light effects, but just be a good physics and AI simulation. I'd never leave it again.
Yea, lol, I remember silent service on the super nintendo. lol...
__________________
Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline   Reply With Quote
Old 01-31-10, 01:12 PM   #13
Subnuts
The Old Man
 
Subnuts's Avatar
 
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
Uploads: 0
Default

Shamelessly bumping this thread to mention a couple things from SH2 that have also disappeared.

  • Ability to run electric motors on the surface, or run one diesel and completely shut off the other if it's been damaged.
  • A map showing the location of each ship you've sunk during the campaign.
  • Map screen showing depth under keel without having to use the echo-locator (suicidal IRL if destroyers were about).
On second thought, SH2 didn't bring a whole lot to the table.
__________________
My Amazon.com reviews

Subnuts is offline   Reply With Quote
Old 01-31-10, 01:21 PM   #14
IanC
Grey Wolf
 
Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
Default

Slower speeds in heavy seas, like in SH1. I remember hating the bad weather in SH1 because I was barely making any headway. So I would dive. A very 'Das Boot moment' actualy.
IanC is offline   Reply With Quote
Old 01-31-10, 04:41 PM   #15
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by IanC View Post
Slower speeds in heavy seas, like in SH1. I remember hating the bad weather in SH1 because I was barely making any headway. So I would dive. A very 'Das Boot moment' actualy.


I didn't know about that for a long time; then one day I was wondering why I was going so slow, and it finally dawned on me.

On the other hand, the weather didn't really look very heavy while it was happening.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:38 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.