![]() |
Features in SH1 and Aces That Have Since "Disappeared"
So we've all been mourning the loss of the last two years of the war and every other boat except the VII. I sympathize with that. But it got me thinking: what did those "golden oldie" subsims I, and many of you, played for hundreds of hours "back in the days," have that the new crop doesn't?
As it turns out, a lot. Please note that I'm referring to the OOB versions of SH3 and SH4, without mods. I'm just going to ignore SH2 altogether (I'm sure most of us have forgotten it...but not entirely forgiven it.) Feel free to add to this list. I'm sure it's nowhere near complete. In both sims:
In Aces:
In SH1:
|
Sad, isn't it?
|
For SHI, a manual that actually describes the game, the war, the real submarines and tactics, in part written by an actual sub commander.
A calendar with sunrise, sunset, moon rise, moon set, and moon phase information. Bathythermograph. Air search radar that only displayed range and not bearing. Ability to turn on/off red lights. Abandon ship option. Surface radar that detects land masses. Compressed air. The ability to bottom the sub. In AotD, the ability to get the sub stuck in the mud. Chlorine gas from flooding reaching the batteries. The bar in AotD. Just a few missing things. Edit: Ack! How could I forget, from AotD, "Smoke on the horizon!" |
Plus I remember in the old SH1, I was also credited for the ships I damaged, but did not sink.
|
You guys are ruining my day.
|
Escort strenght of convoys and possibility of finding unescorted ones:arrgh!: when historically appropiate.
|
SH1:
Thermoclines were randomized, you never knew if there was one, and at what depth, until you made a test dive. They also changed depth over time/distance. Raising the periscope on the surface gave you greater visual range. Ran beautifully on Linux via Dosbox (and Winders too, I guess) Now Flight Simulator, They know how to upgrade their sim. I've had most every version from Flight simulator II (for the Commie 64) to Microsoft's FS9, and in every new release, they've always just added new features, and never removed old ones. |
and the very first 3d control room but no crew
|
Remember getting prop and/or shaft damage that would give your position away, if you tried to sneak away while damaged?
|
Both have simple graphics that doesn't require the amount of time needed to build and maintain like the graphics of today, therefore more time can be spent on adding new realistic/simulation features.
SAD. Developers have to reinvent the wheel everytime a new game is being developed and forgot much of what was learned from building previous games. |
This is sad as ****!
I fell in love with subsims for all the above reasons and now all those reasons are gone because some needledicks feel they always have to reinvent the wheel to impress the A.D.D. idiots of the world.:nope: I want Aces back with modern graphics...THAT IS ALL!!!!:damn: |
SH1 lot of stock and even more custom made historic scenarios.
|
Quote:
In sh 1 Fight against Ia boats that dive and fire torpedos, i found some of them at night in the radar thinking that was a sanpan until it dives ! the most exciting experience that i had ever in a subsim, the hunt of another submarine ( i had to follow and plot an intercept ) course because it dives sometimes as in real life did japanese subs. SH1 Possibility to abandon ship in Aces of the deep, Realistic bilge gauge, stay under in silent running with the pumps stopped makes that water raises until you switch on the pumps again. ( more noise) unless you use compressed air. Aces of the deep, fog in calm seas and no rain |
I've just updated the list, including recommendations from you guys and a few other things I've thought of overnight.
Man. How freaking depressing. The quick mission generators from Aces and SH1 were both awesome - you could set the weather, escort size, the possibility of air cover, enemy skill, the time of day...but BAM! It suddenly disappeared in SH3. :nope: |
Quote:
And now FS is gone too |
All times are GMT -5. The time now is 01:41 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.