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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
Uploads: 0
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Features in SH1 and Aces That Have Since "Disappeared"
So we've all been mourning the loss of the last two years of the war and every other boat except the VII. I sympathize with that. But it got me thinking: what did those "golden oldie" subsims I, and many of you, played for hundreds of hours "back in the days," have that the new crop doesn't?
As it turns out, a lot. Please note that I'm referring to the OOB versions of SH3 and SH4, without mods. I'm just going to ignore SH2 altogether (I'm sure most of us have forgotten it...but not entirely forgiven it.) Feel free to add to this list. I'm sure it's nowhere near complete. In both sims:
In Aces:
In SH1:
Last edited by Subnuts; 02-02-10 at 04:41 PM. |
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#2 |
Rear Admiral
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Sad, isn't it?
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#3 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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For SHI, a manual that actually describes the game, the war, the real submarines and tactics, in part written by an actual sub commander.
A calendar with sunrise, sunset, moon rise, moon set, and moon phase information. Bathythermograph. Air search radar that only displayed range and not bearing. Ability to turn on/off red lights. Abandon ship option. Surface radar that detects land masses. Compressed air. The ability to bottom the sub. In AotD, the ability to get the sub stuck in the mud. Chlorine gas from flooding reaching the batteries. The bar in AotD. Just a few missing things. Edit: Ack! How could I forget, from AotD, "Smoke on the horizon!" |
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#4 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Plus I remember in the old SH1, I was also credited for the ships I damaged, but did not sink.
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#5 |
Commander
![]() Join Date: Jul 2007
Location: Crush Depth
Posts: 449
Downloads: 50
Uploads: 0
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You guys are ruining my day.
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"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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#6 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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Escort strenght of convoys and possibility of finding unescorted ones
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#7 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
Uploads: 0
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SH1:
Thermoclines were randomized, you never knew if there was one, and at what depth, until you made a test dive. They also changed depth over time/distance. Raising the periscope on the surface gave you greater visual range. Ran beautifully on Linux via Dosbox (and Winders too, I guess) Now Flight Simulator, They know how to upgrade their sim. I've had most every version from Flight simulator II (for the Commie 64) to Microsoft's FS9, and in every new release, they've always just added new features, and never removed old ones.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey Last edited by Capt. Morgan; 01-26-10 at 03:41 AM. |
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#8 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
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and the very first 3d control room but no crew
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#9 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,951
Downloads: 207
Uploads: 0
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Remember getting prop and/or shaft damage that would give your position away, if you tried to sneak away while damaged?
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#10 |
Watch Officer
![]() Join Date: May 2007
Posts: 339
Downloads: 1
Uploads: 0
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Both have simple graphics that doesn't require the amount of time needed to build and maintain like the graphics of today, therefore more time can be spent on adding new realistic/simulation features.
SAD. Developers have to reinvent the wheel everytime a new game is being developed and forgot much of what was learned from building previous games.
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I only need one torpedo. ![]() |
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#11 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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This is sad as ****!
I fell in love with subsims for all the above reasons and now all those reasons are gone because some needledicks feel they always have to reinvent the wheel to impress the A.D.D. idiots of the world. ![]() I want Aces back with modern graphics...THAT IS ALL!!!! ![]() |
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#12 |
Watch
![]() Join Date: Apr 2006
Posts: 27
Downloads: 15
Uploads: 0
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SH1 lot of stock and even more custom made historic scenarios.
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#13 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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![]() Quote:
In sh 1 Fight against Ia boats that dive and fire torpedos, i found some of them at night in the radar thinking that was a sanpan until it dives ! the most exciting experience that i had ever in a subsim, the hunt of another submarine ( i had to follow and plot an intercept ) course because it dives sometimes as in real life did japanese subs. SH1 Possibility to abandon ship in Aces of the deep, Realistic bilge gauge, stay under in silent running with the pumps stopped makes that water raises until you switch on the pumps again. ( more noise) unless you use compressed air. Aces of the deep, fog in calm seas and no rain
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#14 |
The Old Man
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
Uploads: 0
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I've just updated the list, including recommendations from you guys and a few other things I've thought of overnight.
Man. How freaking depressing. The quick mission generators from Aces and SH1 were both awesome - you could set the weather, escort size, the possibility of air cover, enemy skill, the time of day...but BAM! It suddenly disappeared in SH3. ![]() |
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#15 | |
Frogman
![]() Join Date: Jan 2005
Posts: 302
Downloads: 72
Uploads: 0
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And now FS is gone too
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